Clear screen before redrawing
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		@@ -19,10 +19,10 @@ class Game:
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        player.y = 1
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        player.x = 6
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        d = MapDisplay(m, player)
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        screen.refresh()
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        while True:
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            d.display(player.getPosY(), player.getPosX())
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            screen.clear()
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            screen.refresh()
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            d.display(player.getPosY(), player.getPosX())
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            key = screen.getkey()
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            self.handle_key_pressed(key)
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