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04f30e3ac2
...
291e7ff8a7
@ -1,85 +1,37 @@
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import ChallengeCard from '@/components/ChallengeCard'
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import PenaltyBanner from '@/components/PenalyBanner'
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import { useDrawRandomChallengeMutation } from '@/hooks/mutations/useChallengeMutation'
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import { useAuth } from '@/hooks/useAuth'
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import { useChallengeActions } from '@/hooks/useChallengeActions'
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import { useChallenges } from '@/hooks/useChallenges'
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import { useGame } from '@/hooks/useGame'
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import { FontAwesome6 } from '@expo/vector-icons'
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import { useEffect, useMemo, useState } from 'react'
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import { View } from 'react-native'
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import { ActivityIndicator, Appbar, Banner, FAB, MD3Colors, Surface, Text, TouchableRipple } from 'react-native-paper'
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function ChallengeScreenHeader() {
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return <>
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<Appbar.Header>
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<Appbar.Content title={"Défis"} />
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<Appbar.Action icon='format-list-bulleted' />
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</Appbar.Header>
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<PenaltyBanner />
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</>
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}
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function ChallengeScreenBody() {
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const auth = useAuth()
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const game = useGame()
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const challengeActions = useChallengeActions()
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const challenges = useChallenges()
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const currentChallengeAction = useMemo(() => {
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if (!game.activeChallengeId)
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return null
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return challengeActions.challengeActions.find((action) => action.id === game.activeChallengeId)
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}, [game, challengeActions])
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const currentChallenge = useMemo(() => {
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if (!currentChallengeAction)
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return null
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return challenges.challenges.find((challenge) => challenge.id === currentChallengeAction.challengeId)
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}, [currentChallengeAction, challenges])
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const [loading, setLoading] = useState(false)
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const drawRandomChallengeMutation = useDrawRandomChallengeMutation({
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auth,
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onPostSuccess: () => setLoading(true),
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})
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useEffect(() => {
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if (challengeActions)
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setLoading(false)
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}, [challengeActions])
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return <>
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{currentChallenge && <ChallengeCard challenge={currentChallenge} />}
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{!currentChallenge && game.currentRunner && <>
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<Banner
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visible={!currentChallenge && game.currentRunner && !loading}
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icon='cancel'
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style={{ backgroundColor: MD3Colors.error40 }}>
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<Text variant='titleMedium' style={{ textAlign: 'center' }}>Aucun défi en cours.</Text>
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</Banner>
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<View style={{ flexGrow: 1, justifyContent: 'center', alignItems: 'center' }}>
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<FAB
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label='Tirer un défi'
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icon='cards'
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disabled={drawRandomChallengeMutation.isPending}
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visible={!currentChallenge && game.currentRunner && !loading}
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onPress={() => drawRandomChallengeMutation.mutate()}
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variant='tertiary'
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customSize={64} />
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{loading && <ActivityIndicator size={'large'} />}
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</View>
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</>}
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<Banner
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visible={game.gameStarted && !game.currentRunner}
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icon={({ size }) => <FontAwesome6 name='cat' size={size} color={'pink'} />}
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style={{ backgroundColor: MD3Colors.secondary30 }}>
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Vous êtes poursuiveuse, et n'avez donc pas de défi à accomplir.
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</Banner>
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</>
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}
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import { Appbar, Button, Surface, Text } from 'react-native-paper'
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export default function ChallengesScreen() {
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return (
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<Surface style={{ flex: 1 }}>
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<ChallengeScreenHeader />
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<ChallengeScreenBody />
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<Appbar.Header>
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<Appbar.Content title={"Défis"} />
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<Appbar.Action icon='format-list-bulleted' />
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</Appbar.Header>
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<PenaltyBanner />
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<Surface elevation={2} style={{ flex: 1, margin: 20, borderRadius: 20 }}>
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<View style={{ padding: 10 }}>
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<Text variant='headlineMedium' style={{ textAlign: 'center' }}>Titre</Text>
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</View>
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<View style={{ flexGrow: 1 }}>
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<Surface elevation={5} mode='flat' style={{ flexGrow: 1, padding: 15 }}>
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<Text variant='bodyLarge' style={{ flexGrow: 1 }}>Description</Text>
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<Text variant='titleMedium'>
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Récompense : 500 <FontAwesome6 name='coins' />
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</Text>
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</Surface>
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</View>
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<View style={{ flexWrap: 'wrap', flexDirection: 'row', justifyContent: 'space-around', padding: 15 }}>
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<Button mode='outlined' icon='cancel'>
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Passer
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</Button>
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<Button mode='contained' icon='check'>
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Terminer
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</Button>
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</View>
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</Surface>
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</Surface>
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)
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}
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@ -1,30 +0,0 @@
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import { Challenge } from "@/utils/features/challenges/challengesSlice"
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import { FontAwesome6 } from "@expo/vector-icons"
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import { View } from "react-native"
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import { Button, Surface, Text } from "react-native-paper"
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export default function ChallengeCard({ challenge }: { challenge: Challenge }) {
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return (
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<Surface elevation={2} style={{ flex: 1, margin: 20, borderRadius: 20 }}>
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<View style={{ padding: 10 }}>
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<Text variant='headlineMedium' style={{ textAlign: 'center' }}>{challenge.title}</Text>
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</View>
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<View style={{ flexGrow: 1 }}>
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<Surface elevation={5} mode='flat' style={{ flexGrow: 1, padding: 15 }}>
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<Text variant='bodyLarge' style={{ flexGrow: 1 }}>{challenge.description}</Text>
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<Text variant='titleMedium'>
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Récompense : {challenge.reward} <FontAwesome6 name='coins' />
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</Text>
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</Surface>
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</View>
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<View style={{ flexWrap: 'wrap', flexDirection: 'row', justifyContent: 'space-around', padding: 15 }}>
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<Button mode='outlined' icon='cancel'>
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Passer
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</Button>
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<Button mode='contained' icon='check'>
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Terminer
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</Button>
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</View>
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</Surface>
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)
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}
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@ -1,11 +1,7 @@
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import { useAuth } from '@/hooks/useAuth'
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import { useDownloadChallengeActions } from '@/hooks/useChallengeActions'
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import { useDownloadChallenges } from '@/hooks/useChallenges'
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import { useGame, useUpdateActiveChallengeId, useUpdateGameState, useUpdateMoney } from '@/hooks/useGame'
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import { useGame, useUpdateGameState, useUpdateMoney } from '@/hooks/useGame'
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import { useDownloadTrains } from '@/hooks/useTrain'
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import { isAuthValid } from '@/utils/features/auth/authSlice'
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import { ChallengeActionPayload } from '@/utils/features/challengeActions/challengeActionsSlice'
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import { Challenge } from '@/utils/features/challenges/challengesSlice'
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import { useQuery } from '@tanstack/react-query'
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import { ReactNode, useEffect } from 'react'
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@ -14,10 +10,7 @@ export default function GameProvider({ children }: { children: ReactNode }) {
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const game = useGame()
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const updateGameState = useUpdateGameState()
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const updateMoney = useUpdateMoney()
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const updateActiveChallengeId = useUpdateActiveChallengeId()
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const downloadTrains = useDownloadTrains()
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const downloadChallenges = useDownloadChallenges()
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const downloadChallengeActions = useDownloadChallengeActions()
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const gameQuery = useQuery({
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queryKey: ['get-game', auth.token],
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@ -41,10 +34,8 @@ export default function GameProvider({ children }: { children: ReactNode }) {
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refetchInterval: 5000,
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})
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useEffect(() => {
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if (playerQuery.isSuccess && playerQuery.data) {
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if (playerQuery.isSuccess && playerQuery.data)
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updateMoney(playerQuery.data.money)
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updateActiveChallengeId(playerQuery.data.activeChallengeId)
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}
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}, [playerQuery.status, playerQuery.dataUpdatedAt])
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const trainsQuery = useQuery({
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@ -56,27 +47,10 @@ export default function GameProvider({ children }: { children: ReactNode }) {
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refetchInterval: 5000,
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})
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useEffect(() => {
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if (trainsQuery.isSuccess && trainsQuery.data)
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if (trainsQuery.isSuccess && trainsQuery.data && trainsQuery)
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downloadTrains(trainsQuery.data)
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}, [trainsQuery.status, trainsQuery.dataUpdatedAt])
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const challengesQuery = useQuery({
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queryKey: ['get-challenges', game.playerId, auth.token],
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queryFn: () => fetch(`${process.env.EXPO_PUBLIC_TRAINTRAPE_MOI_SERVER}/challenges/?size=10000`, {
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headers: { "Authorization": `Bearer ${auth.token}` }}
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).then(resp => resp.json()),
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enabled: isAuthValid(auth) && !!game.playerId,
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refetchInterval: 5000,
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})
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useEffect(() => {
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if (challengesQuery.isSuccess && challengesQuery.data) {
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downloadChallenges(challengesQuery.data)
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const dataWithPlayerActions = challengesQuery.data.data.filter(
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(challenge: (Challenge & {action: ChallengeActionPayload | null})) => challenge.action !== null && challenge.action.playerId === game.playerId)
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downloadChallengeActions({ data: dataWithPlayerActions })
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}
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}, [challengesQuery.status, challengesQuery.dataUpdatedAt])
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return <>
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{children}
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</>
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@ -1,46 +0,0 @@
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import { AuthState } from "@/utils/features/auth/authSlice"
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import { useMutation } from "@tanstack/react-query"
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type ErrorResponse = {
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error: string
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message: string
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statusCode: number
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}
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type onPostSuccessFunc = () => void
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type ErrorFuncProps = { response?: ErrorResponse, error?: Error }
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type onErrorFunc = (props: ErrorFuncProps) => void
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type ChallengeActionProps = {
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auth: AuthState
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onPostSuccess?: onPostSuccessFunc
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onError?: onErrorFunc
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}
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export const useDrawRandomChallengeMutation = ({ auth, onPostSuccess, onError }: ChallengeActionProps) => {
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return useMutation({
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mutationFn: async () => {
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return fetch(`${process.env.EXPO_PUBLIC_TRAINTRAPE_MOI_SERVER}/challenges/draw-random/`, {
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method: "POST",
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headers: {
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"Authorization": `Bearer ${auth.token}`,
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"Content-Type": "application/json",
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},
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}).then(resp => resp.json())
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},
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onSuccess: async (data) => {
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if (data.statusCode) {
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if (onError)
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onError({ response: data })
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return
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}
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console.log(data)
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if (onPostSuccess)
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onPostSuccess()
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},
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onError: async (error: Error) => {
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if (onError)
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onError({ error: error })
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}
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})
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}
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@ -1,8 +1,3 @@
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import { ChallengeActionsPayload, downloadChallengeActions } from "@/utils/features/challengeActions/challengeActionsSlice"
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import { useAppDispatch, useAppSelector } from "./useStore"
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import { useAppSelector } from "./useStore"
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export const useChallengeActions = () => useAppSelector((state) => state.challengeActions)
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export const useDownloadChallengeActions = () => {
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const dispath = useAppDispatch()
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return (challengesData: ChallengeActionsPayload) => dispath(downloadChallengeActions(challengesData))
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}
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@ -1,8 +1,3 @@
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import { ChallengesPayload, downloadChallenges } from "@/utils/features/challenges/challengesSlice"
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import { useAppDispatch, useAppSelector } from "./useStore"
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import { useAppSelector } from "./useStore"
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export const useChallenges = () => useAppSelector((state) => state.challenges)
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export const useDownloadChallenges = () => {
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const dispath = useAppDispatch()
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return (challengesData: ChallengesPayload) => dispath(downloadChallenges(challengesData))
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}
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export const useTrain = () => useAppSelector((state) => state.challenges)
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@ -1,5 +1,5 @@
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import { useAppDispatch, useAppSelector } from "./useStore"
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import { GamePayload, setPlayerId, updateActiveChallengeId, updateGameState, updateMoney } from "@/utils/features/game/gameSlice"
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import { GamePayload, setPlayerId, updateGameState, updateMoney } from "@/utils/features/game/gameSlice"
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export const useGame = () => useAppSelector((state) => state.game)
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export const useSetPlayerId = () => {
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@ -10,10 +10,6 @@ export const useUpdateMoney = () => {
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const dispatch = useAppDispatch()
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return (money: number) => dispatch(updateMoney(money))
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}
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export const useUpdateActiveChallengeId = () => {
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const dispatch = useAppDispatch()
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return (challengeActionId: number) => dispatch(updateActiveChallengeId(challengeActionId))
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}
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export const useUpdateGameState = () => {
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const dispatch = useAppDispatch()
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return (game: GamePayload) => dispatch(updateGameState(game))
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|
@ -19,7 +19,6 @@
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"@expo/vector-icons": "^14.0.2",
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"@maplibre/maplibre-react-native": "^10.0.0-alpha.28",
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"@pchmn/expo-material3-theme": "github:pchmn/expo-material3-theme",
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"@react-native-async-storage/async-storage": "1.23.1",
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"@react-navigation/bottom-tabs": "^7.0.0",
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"@react-navigation/native": "^7.0.0",
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"@reduxjs/toolkit": "^2.4.0",
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@ -59,7 +58,8 @@
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"react-native-screens": "~4.1.0",
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"react-native-web": "~0.19.13",
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"react-native-webview": "13.12.2",
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"react-redux": "^9.1.2"
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"react-redux": "^9.1.2",
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"@react-native-async-storage/async-storage": "1.23.1"
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},
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"devDependencies": {
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"@babel/core": "^7.25.2",
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|
@ -1,9 +1,11 @@
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import { createSlice, PayloadAction } from '@reduxjs/toolkit'
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import { Challenge } from '../challenges/challengesSlice'
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import { createSlice } from '@reduxjs/toolkit'
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export interface ChallengeAction {
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id: number
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challengeId: number
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title: string,
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description: string,
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reward: number,
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success: boolean,
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start: number, // date
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end: number | null, // date
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@ -19,45 +21,13 @@ const initialState: ActionsState = {
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challengeActions: []
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}
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export interface ChallengeActionPayload {
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id: number
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playerId: number
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challengeId: number
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success: boolean,
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start: string,
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end: string | null,
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penaltyStart: string | null,
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penaltyEnd: string | null,
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}
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export interface ChallengeActionsPayload {
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data: (Challenge & { action: ChallengeActionPayload })[]
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}
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export const challengeActionsSlice = createSlice({
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name: 'challengeActions',
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initialState: initialState,
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reducers: {
|
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|
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downloadChallengeActions(state, action: PayloadAction<ChallengeActionsPayload>) {
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if (state.challengeActions)
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state.challengeActions = state.challengeActions.filter(challengeAction => action.payload.data.filter(dlChallenge => dlChallenge.action.id === challengeAction.id) === null)
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for (const dlChallenge of action.payload.data) {
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state.challengeActions.push({
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id: dlChallenge.action.id,
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challengeId: dlChallenge.id,
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success: dlChallenge.action.success,
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start: new Date(dlChallenge.action.start).getTime(),
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end: dlChallenge.action.end ? new Date(dlChallenge.action.end).getTime() : null,
|
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penaltyStart: dlChallenge.action.penaltyStart ? new Date(dlChallenge.action.penaltyStart).getTime() : null,
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penaltyEnd: dlChallenge.action.penaltyEnd ? new Date(dlChallenge.action.penaltyEnd).getTime() : null,
|
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})
|
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}
|
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state.challengeActions.sort((c1, c2) => c2.id - c1.id)
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
export const { downloadChallengeActions } = challengeActionsSlice.actions
|
||||
export const { } = challengeActionsSlice.actions
|
||||
|
||||
export default challengeActionsSlice.reducer
|
||||
|
@ -1,6 +1,4 @@
|
||||
import { createSlice, PayloadAction } from '@reduxjs/toolkit'
|
||||
import { PaginationMeta } from '../common'
|
||||
import { ChallengeAction } from '../challengeActions/challengeActionsSlice'
|
||||
import { createSlice } from '@reduxjs/toolkit'
|
||||
|
||||
export interface Challenge {
|
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id: number
|
||||
@ -17,31 +15,13 @@ const initialState: ChallengesState = {
|
||||
challenges: []
|
||||
}
|
||||
|
||||
export interface ChallengesPayload {
|
||||
data: (Challenge & { action: ChallengeAction | null })[]
|
||||
meta: PaginationMeta
|
||||
}
|
||||
|
||||
export const challengesSlice = createSlice({
|
||||
name: 'challenges',
|
||||
initialState: initialState,
|
||||
reducers: {
|
||||
downloadChallenges(state, action: PayloadAction<ChallengesPayload>) {
|
||||
if (state.challenges)
|
||||
state.challenges = state.challenges.filter(challenge => action.payload.data.filter(dlChallenge => dlChallenge.id === challenge.id) === null)
|
||||
for (const dlChallenge of action.payload.data) {
|
||||
state.challenges.push({
|
||||
id: dlChallenge.id,
|
||||
title: dlChallenge.title,
|
||||
description: dlChallenge.description,
|
||||
reward: dlChallenge.reward,
|
||||
})
|
||||
}
|
||||
state.challenges.sort((c1, c2) => c2.id - c1.id)
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
export const { downloadChallenges } = challengesSlice.actions
|
||||
export const { } = challengesSlice.actions
|
||||
|
||||
export default challengesSlice.reducer
|
||||
|
@ -1,8 +0,0 @@
|
||||
export interface PaginationMeta {
|
||||
currentPage: number
|
||||
lastPage: number
|
||||
nextPage: number
|
||||
prevPage: number
|
||||
total: number
|
||||
totalPerPage: number
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
import { createSlice, PayloadAction } from '@reduxjs/toolkit'
|
||||
import { ChallengeAction } from '../challengeActions/challengeActionsSlice'
|
||||
|
||||
export interface RunPayload {
|
||||
id: number
|
||||
@ -21,10 +20,9 @@ export interface GameState {
|
||||
gameStarted: boolean
|
||||
money: number
|
||||
currentRunner: boolean
|
||||
activeChallengeId: number | null
|
||||
chaseFreeTime: number | null // date
|
||||
penaltyStart: number | null // date
|
||||
penaltyEnd: number | null //date
|
||||
penaltyEnd: number | null // date
|
||||
}
|
||||
|
||||
const initialState: GameState = {
|
||||
@ -32,7 +30,6 @@ const initialState: GameState = {
|
||||
gameStarted: false,
|
||||
money: 0,
|
||||
currentRunner: false,
|
||||
activeChallengeId: null,
|
||||
chaseFreeTime: null,
|
||||
penaltyStart: null,
|
||||
penaltyEnd: null,
|
||||
@ -48,9 +45,6 @@ export const gameSlice = createSlice({
|
||||
updateMoney: (state, action: PayloadAction<number>) => {
|
||||
state.money = action.payload
|
||||
},
|
||||
updateActiveChallengeId: (state, action: PayloadAction<number | null>) => {
|
||||
state.activeChallengeId = action.payload
|
||||
},
|
||||
updateGameState: (state, action: PayloadAction<GamePayload>) => {
|
||||
const game: GamePayload = action.payload
|
||||
state.gameStarted = game.started
|
||||
@ -63,6 +57,6 @@ export const gameSlice = createSlice({
|
||||
},
|
||||
})
|
||||
|
||||
export const { setPlayerId, updateMoney, updateActiveChallengeId, updateGameState } = gameSlice.actions
|
||||
export const { setPlayerId, updateMoney, updateGameState } = gameSlice.actions
|
||||
|
||||
export default gameSlice.reducer
|
||||
|
@ -1,5 +1,4 @@
|
||||
import { createSlice, PayloadAction } from '@reduxjs/toolkit'
|
||||
import { PaginationMeta } from '../common'
|
||||
|
||||
export interface InterrailTime {
|
||||
hours: number
|
||||
@ -74,6 +73,15 @@ const initialState: TrainsState = {
|
||||
trains: []
|
||||
}
|
||||
|
||||
export interface PaginationMeta {
|
||||
currentPage: number
|
||||
lastPage: number
|
||||
nextPage: number
|
||||
prevPage: number
|
||||
total: number
|
||||
totalPerPage: number
|
||||
}
|
||||
|
||||
export interface TrainsPayload {
|
||||
data: TrainTrip[]
|
||||
meta: PaginationMeta
|
||||
@ -97,8 +105,8 @@ export const trainSlice = createSlice({
|
||||
arrivalTime: dlTrain.arrivalTime,
|
||||
info: info,
|
||||
})
|
||||
state.trains.sort((t1, t2) => t1.departureTime > t2.departureTime ? -1 : t1.departureTime == t2.arrivalTime ? 0 : 1)
|
||||
}
|
||||
state.trains.sort((t1, t2) => t1.departureTime > t2.departureTime ? -1 : t1.departureTime == t2.arrivalTime ? 0 : 1)
|
||||
}
|
||||
},
|
||||
})
|
||||
|
@ -1,18 +0,0 @@
|
||||
/*
|
||||
Warnings:
|
||||
|
||||
- You are about to drop the column `active` on the `ChallengeAction` table. All the data in the column will be lost.
|
||||
- A unique constraint covering the columns `[activeChallengeId]` on the table `Player` will be added. If there are existing duplicate values, this will fail.
|
||||
|
||||
*/
|
||||
-- AlterTable
|
||||
ALTER TABLE "ChallengeAction" DROP COLUMN "active";
|
||||
|
||||
-- AlterTable
|
||||
ALTER TABLE "Player" ADD COLUMN "activeChallengeId" INTEGER;
|
||||
|
||||
-- CreateIndex
|
||||
CREATE UNIQUE INDEX "Player_activeChallengeId_key" ON "Player"("activeChallengeId");
|
||||
|
||||
-- AddForeignKey
|
||||
ALTER TABLE "Player" ADD CONSTRAINT "Player_activeChallengeId_fkey" FOREIGN KEY ("activeChallengeId") REFERENCES "ChallengeAction"("id") ON DELETE SET NULL ON UPDATE CASCADE;
|
@ -8,17 +8,15 @@ datasource db {
|
||||
}
|
||||
|
||||
model Player {
|
||||
id Int @id @default(autoincrement())
|
||||
name String @unique
|
||||
password String
|
||||
money Int @default(0)
|
||||
activeChallenge ChallengeAction? @relation("ActiveChallenge", fields: [activeChallengeId], references: [id])
|
||||
activeChallengeId Int? @unique
|
||||
actions ChallengeAction[]
|
||||
geolocations Geolocation[]
|
||||
moneyUpdates MoneyUpdate[]
|
||||
trips TrainTrip[]
|
||||
runs PlayerRun[]
|
||||
id Int @id @default(autoincrement())
|
||||
name String @unique
|
||||
password String
|
||||
money Int @default(0)
|
||||
actions ChallengeAction[]
|
||||
geolocations Geolocation[]
|
||||
moneyUpdates MoneyUpdate[]
|
||||
trips TrainTrip[]
|
||||
runs PlayerRun[]
|
||||
}
|
||||
|
||||
model Game {
|
||||
@ -70,6 +68,7 @@ model ChallengeAction {
|
||||
playerId Int
|
||||
challenge Challenge @relation(fields: [challengeId], references: [id])
|
||||
challengeId Int @unique
|
||||
active Boolean @default(false)
|
||||
success Boolean @default(false)
|
||||
start DateTime @default(now()) @db.Timestamptz(3)
|
||||
end DateTime? @db.Timestamptz(3)
|
||||
@ -77,7 +76,6 @@ model ChallengeAction {
|
||||
penaltyEnd DateTime? @db.Timestamptz(3)
|
||||
run PlayerRun @relation(fields: [runId], references: [id])
|
||||
runId Int
|
||||
activePlayer Player? @relation("ActiveChallenge")
|
||||
moneyUpdate MoneyUpdate?
|
||||
}
|
||||
|
||||
|
@ -20,15 +20,11 @@ export class ChallengeActionsService {
|
||||
})
|
||||
}
|
||||
|
||||
async findAll(queryPagination: QueryPaginationDto, { playerId, challengeId, success }: FilterChallengeActionsDto): Promise<[ChallengeAction[], number]> {
|
||||
async findAll(queryPagination: QueryPaginationDto, filterChallengeActions: FilterChallengeActionsDto): Promise<[ChallengeAction[], number]> {
|
||||
return [
|
||||
await this.prisma.challengeAction.findMany({
|
||||
...paginate(queryPagination),
|
||||
where: {
|
||||
playerId: playerId,
|
||||
challengeId: challengeId,
|
||||
success: success,
|
||||
}
|
||||
where: filterChallengeActions,
|
||||
}),
|
||||
await this.prisma.challengeAction.count(),
|
||||
]
|
||||
@ -58,14 +54,20 @@ export class ChallengeActionsService {
|
||||
}
|
||||
|
||||
async endCurrentChallenge(player: Player, success: boolean): Promise<ChallengeAction> {
|
||||
if (!player.activeChallengeId)
|
||||
const challengeAction = await this.prisma.challengeAction.findFirst({
|
||||
where: {
|
||||
playerId: player.id,
|
||||
active: true,
|
||||
}
|
||||
})
|
||||
if (!challengeAction)
|
||||
throw new BadRequestException("Aucun défi n'est en cours")
|
||||
const challengeAction = await this.prisma.challengeAction.findUnique({ where: { id: player.activeChallengeId } })
|
||||
let data
|
||||
const now = new Date()
|
||||
if (success) {
|
||||
data = {
|
||||
success: success,
|
||||
active: false,
|
||||
end: now,
|
||||
}
|
||||
|
||||
@ -83,15 +85,12 @@ export class ChallengeActionsService {
|
||||
else {
|
||||
data = {
|
||||
success: success,
|
||||
active: false,
|
||||
end: now,
|
||||
penaltyStart: now,
|
||||
penaltyEnd: new Date(now.getTime() + Constants.PENALTY_TIME * 60 * 1000),
|
||||
}
|
||||
}
|
||||
await this.prisma.player.update({
|
||||
where: { id: player.id },
|
||||
data: { activeChallengeId: null },
|
||||
})
|
||||
return await this.prisma.challengeAction.update({
|
||||
where: {
|
||||
id: challengeAction.id,
|
||||
|
@ -9,6 +9,12 @@ export class CreateChallengeActionDto {
|
||||
@ApiProperty({ description: "Identifiant du défi rattaché à l'action" })
|
||||
challengeId: number
|
||||
|
||||
@IsOptional()
|
||||
@IsBoolean()
|
||||
@BooleanTransform()
|
||||
@ApiProperty({ description: "Est-ce que le défi est actuellement en train d'être réalisé", default: true })
|
||||
active: boolean = true
|
||||
|
||||
@IsOptional()
|
||||
@IsBoolean()
|
||||
@BooleanTransform()
|
||||
|
@ -16,6 +16,12 @@ export class FilterChallengeActionsDto {
|
||||
@ApiProperty({ description: "Identifiant du défi attaché à cette action", required: false })
|
||||
challengeId?: number
|
||||
|
||||
@IsOptional()
|
||||
@IsBoolean()
|
||||
@BooleanTransform()
|
||||
@ApiProperty({ description: "Défi en train d'être accompli", required: false })
|
||||
active?: boolean
|
||||
|
||||
@IsOptional()
|
||||
@IsBoolean()
|
||||
@BooleanTransform()
|
||||
|
@ -22,6 +22,11 @@ export class ChallengeActionEntity implements ChallengeAction {
|
||||
*/
|
||||
challengeId: number
|
||||
|
||||
/**
|
||||
* Est-ce que le défi est actuellement en train d'être réalisé
|
||||
*/
|
||||
active: boolean
|
||||
|
||||
/**
|
||||
* Est-ce que le défi a été réussi
|
||||
*/
|
||||
|
@ -64,7 +64,13 @@ export class ChallengesService {
|
||||
const game = await this.prisma.game.findUnique({ where: { id: 1 }, include: { currentRun: true } })
|
||||
if (game.currentRun?.runnerId !== player.id)
|
||||
throw new ConflictException("Vous n'êtes pas en course, ce n'est pas à vous de tirer un défi.")
|
||||
if (player.activeChallengeId)
|
||||
const currentChallengeAction = await this.prisma.challengeAction.findFirst({
|
||||
where: {
|
||||
playerId: player.id,
|
||||
active: true,
|
||||
}
|
||||
})
|
||||
if (currentChallengeAction)
|
||||
throw new ConflictException("Un défi est déjà en cours d'accomplissement")
|
||||
const remaningChallenges = await this.prisma.challenge.count({
|
||||
where: {
|
||||
@ -86,13 +92,10 @@ export class ChallengesService {
|
||||
playerId: player.id,
|
||||
challengeId: challenge.id,
|
||||
runId: game.currentRunId,
|
||||
active: true,
|
||||
success: false,
|
||||
}
|
||||
})
|
||||
await this.prisma.player.update({
|
||||
where: { id: player.id },
|
||||
data: { activeChallengeId: action.id },
|
||||
})
|
||||
challengeEntity.action = action
|
||||
return challengeEntity
|
||||
}
|
||||
|
@ -58,17 +58,17 @@ export class GameService {
|
||||
throw new ConflictException("La partie n'a pas encore démarré.")
|
||||
|
||||
// Clôture de l'éventuel défi en cours, qui n'a alors pas été réussi
|
||||
const currentRunner = await this.prisma.player.findUnique({ where: { id: game.currentRun.runnerId } })
|
||||
if (currentRunner.activeChallengeId) {
|
||||
await this.prisma.challengeAction.update({
|
||||
where: { id: currentRunner.activeChallengeId },
|
||||
data: { success: false },
|
||||
})
|
||||
await this.prisma.player.update({
|
||||
where: { id: currentRunner.id },
|
||||
data: { activeChallengeId: null },
|
||||
})
|
||||
}
|
||||
await this.prisma.challengeAction.updateMany({
|
||||
where: {
|
||||
playerId: game.currentRun.runnerId,
|
||||
runId: game.currentRunId,
|
||||
active: true,
|
||||
},
|
||||
data: {
|
||||
active: false,
|
||||
success: false,
|
||||
},
|
||||
})
|
||||
|
||||
await this.prisma.playerRun.update({
|
||||
where: { id: game.currentRunId },
|
||||
@ -173,7 +173,7 @@ export class GameService {
|
||||
|
||||
const orpanChallengeMoneyUpdates = await this.prisma.moneyUpdate.findMany({ where: { reason: MoneyUpdateType.WIN_CHALLENGE, actionId: null } })
|
||||
await this.prisma.moneyUpdate.deleteMany({ where: { reason: MoneyUpdateType.WIN_CHALLENGE, actionId: null } })
|
||||
deleted.push(...orpanChallengeMoneyUpdates)
|
||||
deleted.push(...orpanTrainMoneyUpdates)
|
||||
|
||||
return { added: added, deleted: deleted }
|
||||
}
|
||||
|
@ -1,37 +1,21 @@
|
||||
import { ApiProperty } from "@nestjs/swagger"
|
||||
import { Player } from "@prisma/client"
|
||||
import { Exclude } from 'class-transformer'
|
||||
import { IsOptional } from "class-validator"
|
||||
|
||||
export class PlayerEntity implements Player {
|
||||
constructor(partial: Partial<PlayerEntity>) {
|
||||
Object.assign(this, partial)
|
||||
}
|
||||
|
||||
/**
|
||||
* Identifiant unique
|
||||
*/
|
||||
@ApiProperty({description: "Identifiant unique"})
|
||||
id: number
|
||||
|
||||
/**
|
||||
* Nom de læ joueur⋅se
|
||||
*/
|
||||
@ApiProperty({description: "Nom de læ joueur⋅se"})
|
||||
name: string
|
||||
|
||||
/**
|
||||
* Mot de passe hashé
|
||||
*/
|
||||
@Exclude()
|
||||
password: string
|
||||
|
||||
/**
|
||||
* Nombre de jetons dont dispose actuellement læ joueur⋅se
|
||||
*/
|
||||
@ApiProperty({description: "Nombre de jetons dont dispose actuellement læ joueur⋅se"})
|
||||
money: number
|
||||
|
||||
/**
|
||||
* Identifiant du défi en cours d'accomplissement
|
||||
*/
|
||||
@IsOptional()
|
||||
activeChallengeId: number | null
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user