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32
README.md
32
README.md
@ -11,31 +11,37 @@
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Squirrel Battle is an infinite rogue-like game with randomly generated levels, in which the player controls a squirrel in its quest down in a dungeon, using diverse items to defeat monsters, and trying not to die.
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##Installation
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## Installation
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####Via PyPI :
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``` pip install --user squirrel-battle
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``` to install
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#### Via PyPI :
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```
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$ pip install --user squirrel-battle
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```
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to install
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``` pip install --user --upgrade squirrel-battle
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``` to upgrade
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```
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$ pip install --user --upgrade squirrel-battle
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```
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to upgrade
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####Via ArchLinux package :
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#### Via ArchLinux package :
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Download one of these two packages on the AUR :
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* python-squirrel-battle
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* python-squirrel-battle-git
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####Via Debian package :
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#### Via Debian package :
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Available on our git repository, has a dependency on fonts-noto-color-emoji (to be found in the official Debian repositories).
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Run ```
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dpkg -i python3-squirrelbattle_23.14_all.deb
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``` after downloading
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Run
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```
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$ dpkg -i python3-squirrelbattle_23.14_all.deb
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```
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after downloading
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In all cases, execute via command line : ```squirrel-battle```
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In all cases, execute via command line : `squirrel-battle`
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##For first-time players
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## For first-time players
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The game is played in a terminal only, preferably one that supports color, markdown and emojis, but it can be played with only grey levels and relatively classic unicode characters.
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@ -232,14 +232,19 @@ class Explosion(Item):
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"""
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When a bomb explodes, the explosion is displayed.
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"""
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def __init__(self, *args, **kwargs):
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living_ticks: int
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def __init__(self, living_ticks: int = 2, *args, **kwargs):
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super().__init__(name="explosion", *args, **kwargs)
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self.living_ticks = living_ticks
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def act(self, m: Map) -> None:
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"""
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The bomb disappears after exploding.
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"""
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m.remove_entity(self)
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self.living_ticks -= 1
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if self.living_ticks <= 0:
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m.remove_entity(self)
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def hold(self, player: InventoryHolder) -> None:
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"""
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@ -192,7 +192,7 @@ class Game:
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# We move up on the ladder of the beginning,
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# down at the end of the stage
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move_down = y != self.map.start_y and x != self.map.start_x
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move_down = y != self.map.start_y or x != self.map.start_x
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old_map = self.map
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self.map_index += 1 if move_down else -1
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if self.map_index == -1:
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@ -848,7 +848,6 @@ class InventoryHolder(Entity):
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for i in range(len(inventory)):
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if isinstance(inventory[i], dict):
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inventory[i] = self.dict_to_item(inventory[i])
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inventory[i].held_by = self
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return inventory
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def dict_to_item(self, item_dict: dict) -> Entity:
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@ -859,7 +858,9 @@ class InventoryHolder(Entity):
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entity_classes = self.get_all_entity_classes_in_a_dict()
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item_class = entity_classes[item_dict["type"]]
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return item_class(**item_dict)
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item = item_class(**item_dict)
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item.held_by = self
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return item
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def save_state(self) -> dict:
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"""
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@ -875,6 +876,7 @@ class InventoryHolder(Entity):
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Adds an object to the inventory.
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"""
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if obj not in self.inventory:
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obj.held_by = self
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self.inventory.append(obj)
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def remove_from_inventory(self, obj: Any) -> None:
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@ -209,7 +209,8 @@ class TestEntities(unittest.TestCase):
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self.assertNotIn(explosion, self.player.inventory)
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self.assertIsNone(explosion.held_by)
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# The explosion disappears after one tick
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# The explosion disappears after two ticks
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explosion.act(self.map)
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explosion.act(self.map)
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self.assertNotIn(explosion, self.map.entities)
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@ -255,6 +255,7 @@ class TestGame(unittest.TestCase):
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self.game.map.add_entity(explosion)
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self.assertIn(explosion, self.game.map.entities)
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self.game.handle_key_pressed(KeyValues.WAIT)
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self.game.handle_key_pressed(KeyValues.WAIT)
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self.assertNotIn(explosion, self.game.map.entities)
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rabbit = Rabbit()
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@ -25,6 +25,8 @@ class Translator:
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Loads compiled translations.
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"""
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for language in cls.SUPPORTED_LOCALES:
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if language == "en":
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continue
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rep = Path(__file__).parent / "locale" / language / "LC_MESSAGES"
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rep.mkdir(parents=True) if not rep.is_dir() else None
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if os.path.isfile(rep / "squirrelbattle.mo"):
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