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9 Commits

Author SHA1 Message Date
4c274bebb9 Merge branch 'md' into 'master'
Fix Readme

See merge request ynerant/squirrel-battle!82
2021-01-25 15:04:47 +01:00
a28909bb70 Fix Readme 2021-01-25 15:04:47 +01:00
6566f5140a Merge branch 'fix-ladders' into 'master'
Fix ladders

Closes #81

See merge request ynerant/squirrel-battle!81
2021-01-25 14:38:58 +01:00
Yohann D'ANELLO
776f8ed88c
Fixes #81 2021-01-25 14:31:37 +01:00
284a22c92e Merge branch 'fix-yay' into 'master'
Don't create an english translation file

See merge request ynerant/squirrel-battle!80
2021-01-21 01:14:17 +01:00
Yohann D'ANELLO
3d019d3ca8
Don't create an english translation file 2021-01-21 01:12:55 +01:00
99b749aaa2 Merge branch 'fix-explosions' into 'master'
Fix explosions

Closes #80

See merge request ynerant/squirrel-battle!79
2021-01-16 00:46:04 +01:00
Yohann D'ANELLO
d978d319bc
Entities are living during two ticks, fixes #80 2021-01-16 00:40:32 +01:00
Yohann D'ANELLO
87e896bd06
Item owners are correctly set 2021-01-16 00:26:33 +01:00
7 changed files with 36 additions and 19 deletions

View File

@ -14,11 +14,15 @@ Squirrel Battle is an infinite rogue-like game with randomly generated levels, i
## Installation ## Installation
#### Via PyPI : #### Via PyPI :
``` pip install --user squirrel-battle ```
``` to install $ pip install --user squirrel-battle
```
to install
``` pip install --user --upgrade squirrel-battle ```
``` to upgrade $ pip install --user --upgrade squirrel-battle
```
to upgrade
#### Via ArchLinux package : #### Via ArchLinux package :
Download one of these two packages on the AUR : Download one of these two packages on the AUR :
@ -29,11 +33,13 @@ Download one of these two packages on the AUR :
#### Via Debian package : #### Via Debian package :
Available on our git repository, has a dependency on fonts-noto-color-emoji (to be found in the official Debian repositories). Available on our git repository, has a dependency on fonts-noto-color-emoji (to be found in the official Debian repositories).
Run ``` Run
dpkg -i python3-squirrelbattle_23.14_all.deb ```
``` after downloading $ dpkg -i python3-squirrelbattle_23.14_all.deb
```
after downloading
In all cases, execute via command line : ```squirrel-battle``` In all cases, execute via command line : `squirrel-battle`
## For first-time players ## For first-time players

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@ -232,13 +232,18 @@ class Explosion(Item):
""" """
When a bomb explodes, the explosion is displayed. When a bomb explodes, the explosion is displayed.
""" """
def __init__(self, *args, **kwargs): living_ticks: int
def __init__(self, living_ticks: int = 2, *args, **kwargs):
super().__init__(name="explosion", *args, **kwargs) super().__init__(name="explosion", *args, **kwargs)
self.living_ticks = living_ticks
def act(self, m: Map) -> None: def act(self, m: Map) -> None:
""" """
The bomb disappears after exploding. The bomb disappears after exploding.
""" """
self.living_ticks -= 1
if self.living_ticks <= 0:
m.remove_entity(self) m.remove_entity(self)
def hold(self, player: InventoryHolder) -> None: def hold(self, player: InventoryHolder) -> None:

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@ -192,7 +192,7 @@ class Game:
# We move up on the ladder of the beginning, # We move up on the ladder of the beginning,
# down at the end of the stage # down at the end of the stage
move_down = y != self.map.start_y and x != self.map.start_x move_down = y != self.map.start_y or x != self.map.start_x
old_map = self.map old_map = self.map
self.map_index += 1 if move_down else -1 self.map_index += 1 if move_down else -1
if self.map_index == -1: if self.map_index == -1:

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@ -848,7 +848,6 @@ class InventoryHolder(Entity):
for i in range(len(inventory)): for i in range(len(inventory)):
if isinstance(inventory[i], dict): if isinstance(inventory[i], dict):
inventory[i] = self.dict_to_item(inventory[i]) inventory[i] = self.dict_to_item(inventory[i])
inventory[i].held_by = self
return inventory return inventory
def dict_to_item(self, item_dict: dict) -> Entity: def dict_to_item(self, item_dict: dict) -> Entity:
@ -859,7 +858,9 @@ class InventoryHolder(Entity):
entity_classes = self.get_all_entity_classes_in_a_dict() entity_classes = self.get_all_entity_classes_in_a_dict()
item_class = entity_classes[item_dict["type"]] item_class = entity_classes[item_dict["type"]]
return item_class(**item_dict) item = item_class(**item_dict)
item.held_by = self
return item
def save_state(self) -> dict: def save_state(self) -> dict:
""" """
@ -875,6 +876,7 @@ class InventoryHolder(Entity):
Adds an object to the inventory. Adds an object to the inventory.
""" """
if obj not in self.inventory: if obj not in self.inventory:
obj.held_by = self
self.inventory.append(obj) self.inventory.append(obj)
def remove_from_inventory(self, obj: Any) -> None: def remove_from_inventory(self, obj: Any) -> None:

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@ -209,7 +209,8 @@ class TestEntities(unittest.TestCase):
self.assertNotIn(explosion, self.player.inventory) self.assertNotIn(explosion, self.player.inventory)
self.assertIsNone(explosion.held_by) self.assertIsNone(explosion.held_by)
# The explosion disappears after one tick # The explosion disappears after two ticks
explosion.act(self.map)
explosion.act(self.map) explosion.act(self.map)
self.assertNotIn(explosion, self.map.entities) self.assertNotIn(explosion, self.map.entities)

View File

@ -255,6 +255,7 @@ class TestGame(unittest.TestCase):
self.game.map.add_entity(explosion) self.game.map.add_entity(explosion)
self.assertIn(explosion, self.game.map.entities) self.assertIn(explosion, self.game.map.entities)
self.game.handle_key_pressed(KeyValues.WAIT) self.game.handle_key_pressed(KeyValues.WAIT)
self.game.handle_key_pressed(KeyValues.WAIT)
self.assertNotIn(explosion, self.game.map.entities) self.assertNotIn(explosion, self.game.map.entities)
rabbit = Rabbit() rabbit = Rabbit()

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@ -25,6 +25,8 @@ class Translator:
Loads compiled translations. Loads compiled translations.
""" """
for language in cls.SUPPORTED_LOCALES: for language in cls.SUPPORTED_LOCALES:
if language == "en":
continue
rep = Path(__file__).parent / "locale" / language / "LC_MESSAGES" rep = Path(__file__).parent / "locale" / language / "LC_MESSAGES"
rep.mkdir(parents=True) if not rep.is_dir() else None rep.mkdir(parents=True) if not rep.is_dir() else None
if os.path.isfile(rep / "squirrelbattle.mo"): if os.path.isfile(rep / "squirrelbattle.mo"):