Compare commits

..

No commits in common. "master" and "test" have entirely different histories.
master ... test

7 changed files with 19 additions and 36 deletions

View File

@ -11,37 +11,31 @@
Squirrel Battle is an infinite rogue-like game with randomly generated levels, in which the player controls a squirrel in its quest down in a dungeon, using diverse items to defeat monsters, and trying not to die. Squirrel Battle is an infinite rogue-like game with randomly generated levels, in which the player controls a squirrel in its quest down in a dungeon, using diverse items to defeat monsters, and trying not to die.
## Installation ##Installation
#### Via PyPI : ####Via PyPI :
``` ``` pip install --user squirrel-battle
$ pip install --user squirrel-battle ``` to install
```
to install
``` ``` pip install --user --upgrade squirrel-battle
$ pip install --user --upgrade squirrel-battle ``` to upgrade
```
to upgrade
#### Via ArchLinux package : ####Via ArchLinux package :
Download one of these two packages on the AUR : Download one of these two packages on the AUR :
* python-squirrel-battle * python-squirrel-battle
* python-squirrel-battle-git * python-squirrel-battle-git
#### Via Debian package : ####Via Debian package :
Available on our git repository, has a dependency on fonts-noto-color-emoji (to be found in the official Debian repositories). Available on our git repository, has a dependency on fonts-noto-color-emoji (to be found in the official Debian repositories).
Run Run ```
``` dpkg -i python3-squirrelbattle_23.14_all.deb
$ dpkg -i python3-squirrelbattle_23.14_all.deb ``` after downloading
```
after downloading
In all cases, execute via command line : `squirrel-battle` In all cases, execute via command line : ```squirrel-battle```
## For first-time players ##For first-time players
The game is played in a terminal only, preferably one that supports color, markdown and emojis, but it can be played with only grey levels and relatively classic unicode characters. The game is played in a terminal only, preferably one that supports color, markdown and emojis, but it can be played with only grey levels and relatively classic unicode characters.

View File

@ -232,19 +232,14 @@ class Explosion(Item):
""" """
When a bomb explodes, the explosion is displayed. When a bomb explodes, the explosion is displayed.
""" """
living_ticks: int def __init__(self, *args, **kwargs):
def __init__(self, living_ticks: int = 2, *args, **kwargs):
super().__init__(name="explosion", *args, **kwargs) super().__init__(name="explosion", *args, **kwargs)
self.living_ticks = living_ticks
def act(self, m: Map) -> None: def act(self, m: Map) -> None:
""" """
The bomb disappears after exploding. The bomb disappears after exploding.
""" """
self.living_ticks -= 1 m.remove_entity(self)
if self.living_ticks <= 0:
m.remove_entity(self)
def hold(self, player: InventoryHolder) -> None: def hold(self, player: InventoryHolder) -> None:
""" """

View File

@ -192,7 +192,7 @@ class Game:
# We move up on the ladder of the beginning, # We move up on the ladder of the beginning,
# down at the end of the stage # down at the end of the stage
move_down = y != self.map.start_y or x != self.map.start_x move_down = y != self.map.start_y and x != self.map.start_x
old_map = self.map old_map = self.map
self.map_index += 1 if move_down else -1 self.map_index += 1 if move_down else -1
if self.map_index == -1: if self.map_index == -1:

View File

@ -848,6 +848,7 @@ class InventoryHolder(Entity):
for i in range(len(inventory)): for i in range(len(inventory)):
if isinstance(inventory[i], dict): if isinstance(inventory[i], dict):
inventory[i] = self.dict_to_item(inventory[i]) inventory[i] = self.dict_to_item(inventory[i])
inventory[i].held_by = self
return inventory return inventory
def dict_to_item(self, item_dict: dict) -> Entity: def dict_to_item(self, item_dict: dict) -> Entity:
@ -858,9 +859,7 @@ class InventoryHolder(Entity):
entity_classes = self.get_all_entity_classes_in_a_dict() entity_classes = self.get_all_entity_classes_in_a_dict()
item_class = entity_classes[item_dict["type"]] item_class = entity_classes[item_dict["type"]]
item = item_class(**item_dict) return item_class(**item_dict)
item.held_by = self
return item
def save_state(self) -> dict: def save_state(self) -> dict:
""" """
@ -876,7 +875,6 @@ class InventoryHolder(Entity):
Adds an object to the inventory. Adds an object to the inventory.
""" """
if obj not in self.inventory: if obj not in self.inventory:
obj.held_by = self
self.inventory.append(obj) self.inventory.append(obj)
def remove_from_inventory(self, obj: Any) -> None: def remove_from_inventory(self, obj: Any) -> None:

View File

@ -209,8 +209,7 @@ class TestEntities(unittest.TestCase):
self.assertNotIn(explosion, self.player.inventory) self.assertNotIn(explosion, self.player.inventory)
self.assertIsNone(explosion.held_by) self.assertIsNone(explosion.held_by)
# The explosion disappears after two ticks # The explosion disappears after one tick
explosion.act(self.map)
explosion.act(self.map) explosion.act(self.map)
self.assertNotIn(explosion, self.map.entities) self.assertNotIn(explosion, self.map.entities)

View File

@ -255,7 +255,6 @@ class TestGame(unittest.TestCase):
self.game.map.add_entity(explosion) self.game.map.add_entity(explosion)
self.assertIn(explosion, self.game.map.entities) self.assertIn(explosion, self.game.map.entities)
self.game.handle_key_pressed(KeyValues.WAIT) self.game.handle_key_pressed(KeyValues.WAIT)
self.game.handle_key_pressed(KeyValues.WAIT)
self.assertNotIn(explosion, self.game.map.entities) self.assertNotIn(explosion, self.game.map.entities)
rabbit = Rabbit() rabbit = Rabbit()

View File

@ -25,8 +25,6 @@ class Translator:
Loads compiled translations. Loads compiled translations.
""" """
for language in cls.SUPPORTED_LOCALES: for language in cls.SUPPORTED_LOCALES:
if language == "en":
continue
rep = Path(__file__).parent / "locale" / language / "LC_MESSAGES" rep = Path(__file__).parent / "locale" / language / "LC_MESSAGES"
rep.mkdir(parents=True) if not rep.is_dir() else None rep.mkdir(parents=True) if not rep.is_dir() else None
if os.path.isfile(rep / "squirrelbattle.mo"): if os.path.isfile(rep / "squirrelbattle.mo"):