72 Commits

Author SHA1 Message Date
eichhornchen
dfb591d410 The player's stats now get better when levelling up. The strength level and frequency of appearance of entities have been changed to offer bettter game experience. 2021-01-10 16:31:46 +01:00
Yohann D'ANELLO
d738029335
Fix import order 2021-01-10 11:25:53 +01:00
Yohann D'ANELLO
94c12541ef
Happy new year! 2021-01-10 10:46:17 +01:00
Nicolas Margulies
7bf1789239 Removed debug code 2021-01-09 18:45:55 +01:00
eichhornchen
eac9057f31 Merge branch 'master' into 'moreitems'
# Conflicts:
#   squirrelbattle/entities/items.py
#   squirrelbattle/interfaces.py
#   squirrelbattle/tests/game_test.py
2021-01-08 23:41:21 +01:00
eichhornchen
bdbf214d8d Added chests, they are immortal and contain objects the player can take for free. 2021-01-08 23:15:48 +01:00
eichhornchen
9ff615a6b0 Linting and tests... 2021-01-08 22:25:00 +01:00
eichhornchen
591630b8a7 Added a fire ball staff, closes #64 2021-01-08 19:05:02 +01:00
eichhornchen
f6210a6356 Added a Bow, related to #64 2021-01-08 18:06:26 +01:00
Nicolas Margulies
46a5dc6931 Made mobs check if they can see the player 2021-01-08 17:26:56 +01:00
eichhornchen
bde33e9232 Added a second scroll object closes #60 2021-01-08 16:14:40 +01:00
Yohann D'ANELLO
a497d08f31
Implement the monocle of truth, closes #62 2021-01-08 15:48:12 +01:00
Yohann D'ANELLO
f48377e055
Save floors and visibility, fixes #61 2021-01-08 14:23:57 +01:00
Yohann D'ANELLO
571e9db3e8
Fix french translations 2021-01-08 12:06:28 +01:00
eichhornchen
5736c2300b Added a scroll object that deals damage based on the player intelligence. Related to #60 2021-01-08 11:54:39 +01:00
eichhornchen
196e3708d2 Merge branch 'master' into 'doc'
# Conflicts:
#   squirrelbattle/entities/items.py
#   squirrelbattle/interfaces.py
2021-01-08 11:10:09 +01:00
eichhornchen
6673b67ffe Repaired spawn of trumpets. 2021-01-08 10:58:40 +01:00
451dd9cba7 Merge branch 'master' into 'equipment'
# Conflicts:
#   squirrelbattle/display/statsdisplay.py
#   squirrelbattle/entities/items.py
#   squirrelbattle/entities/player.py
#   squirrelbattle/interfaces.py
#   squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/tests/game_test.py
2021-01-08 02:11:40 +01:00
Yohann D'ANELLO
7aeb659cf5
Fix french translation 2021-01-08 02:00:22 +01:00
Yohann D'ANELLO
478a655751
Fix fg/bg custom colors 2021-01-07 16:49:40 +01:00
4acf6804d4 Merge branch 'master' into 'lighting'
# Conflicts:
#   squirrelbattle/display/mapdisplay.py
#   squirrelbattle/interfaces.py
2021-01-07 16:36:54 +01:00
Yohann D'ANELLO
e9c8f43e7e
Use ternary conditions to add coverage 2021-01-07 16:31:39 +01:00
Yohann D'ANELLO
a8c0c197ed
Linting 2021-01-06 18:02:58 +01:00
Yohann D'ANELLO
ae505166b7
Disable critical hits during tests 2021-01-06 17:39:13 +01:00
d49c138257 Merge branch 'master' into 'ladders'
# Conflicts:
#   squirrelbattle/game.py
#   squirrelbattle/interfaces.py
#   squirrelbattle/tests/game_test.py
2021-01-06 17:29:26 +01:00
Yohann D'ANELLO
0c2b10b031
Use ternary conditions to gain coverage 2021-01-06 17:21:17 +01:00
Yohann D'ANELLO
41548504de
Test ladders 2021-01-06 16:09:53 +01:00
Yohann D'ANELLO
4cd4bc9005
Display the current floor in the StatsDisplay 2021-01-06 15:17:02 +01:00
Eichhornchen
2dc178d67c Merge branch 'equipment' into doc 2021-01-06 14:49:09 +01:00
eichhornchen
4ad7d6c37c Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner. 2021-01-06 11:44:52 +01:00
eichhornchen
a9aeb9ca3a Repaired the use functionnality of the main item, as well as the load system for Armor items. 2021-01-06 11:13:17 +01:00
eichhornchen
424044a5e4 Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19. 2021-01-05 19:40:11 +01:00
eichhornchen
4bddf076ea Fighting now takes into account the constitution. Closes #51 2021-01-05 19:18:25 +01:00
eichhornchen
9b8dfb00da Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52 2021-01-05 19:08:29 +01:00
Yohann D'ANELLO
6b7f8867fa
Tile colors can be overwritten 2020-12-26 14:02:35 +01:00
Yohann D'ANELLO
9a56b4d7e9
Navigate through different maps while climbing ladders 2020-12-26 01:08:43 +01:00
Yohann D'ANELLO
8636d571b5
Add ladders in the map 2020-12-26 00:52:47 +01:00
Nicolas Margulies
762bed888a Working visibility (at least relatively good), but a few lines untested 2020-12-18 21:21:00 +01:00
Yohann D'ANELLO
b876dab156 Register Trumpet as savable entity 2020-12-18 18:13:39 +01:00
Yohann D'ANELLO
0394c5d15d Linting 2020-12-18 17:46:38 +01:00
Yohann D'ANELLO
fe769c4488 We can equip items 2020-12-18 17:30:03 +01:00
eichhornchen
dadafc84eb Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46. 2020-12-18 17:29:59 +01:00
Nicolas Margulies
86628fdea6 Working visibility and displaying it, still need to hide things that aren't visible 2020-12-18 17:04:45 +01:00
eichhornchen
8ecbf13eae Being able to calculate paths is now a property of fighting entities. 2020-12-18 15:31:23 +01:00
Nicolas Margulies
62ce2b5c71 Merge remote-tracking branch 'origin/master' into lighting 2020-12-17 21:24:32 +01:00
eichhornchen
646e0063be Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32. 2020-12-13 21:29:25 +01:00
Yohann D'ANELLO
288a6ac2c9 Some translations were missing concerning sunflowers, fixes #44 2020-12-12 17:39:12 +01:00
Nicolas Margulies
1cf5e7bd8b First implementation of visibility, not tested, nor used for now 2020-12-11 19:23:21 +01:00
Yohann D'ANELLO
7179346e2b Add a InventoryHolder superclass for player and merchants 2020-12-11 17:20:50 +01:00
Yohann D'ANELLO
4dbd4f7912 Don't buy hearts, use them instant instead. Fixes #38 2020-12-09 16:57:46 +01:00