More tests and more coverage
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								dungeonbattle/tests/entities_test.py
									
									
									
									
									
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								dungeonbattle/tests/entities_test.py
									
									
									
									
									
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import unittest
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from dungeonbattle.entities.items import Bomb, Item
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from dungeonbattle.entities.monsters import Squirrel
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from dungeonbattle.entities.player import Player
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from dungeonbattle.interfaces import Entity, Map
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class TestEntities(unittest.TestCase):
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    def setUp(self) -> None:
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        """
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        Load example map that can be used in tests.
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        """
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        self.map = Map.load("example_map.txt")
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    def test_basic_entities(self) -> None:
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        """
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        Test some random stuff with basic entities.
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        """
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        entity = Entity()
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        entity.move(42, 64)
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        self.assertEqual(entity.y, 42)
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        self.assertEqual(entity.x, 64)
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        self.assertIsNone(entity.act(self.map))
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    def test_fighting_entities(self) -> None:
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        """
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        Test some random stuff with fighting entities.
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        """
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        entity = Squirrel()
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        self.assertIsNone(entity.act(self.map))
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        self.assertEqual(entity.maxhealth, 10)
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        self.assertEqual(entity.maxhealth, entity.health)
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        self.assertEqual(entity.strength, 3)
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        self.assertIsNone(entity.hit(entity))
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        self.assertFalse(entity.dead)
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        self.assertIsNone(entity.hit(entity))
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        self.assertFalse(entity.dead)
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        self.assertIsNone(entity.hit(entity))
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        self.assertFalse(entity.dead)
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        self.assertIsNone(entity.hit(entity))
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        self.assertTrue(entity.dead)
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    def test_items(self) -> None:
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        """
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        Test some random stuff with items.
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        """
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        item = Item()
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        self.assertFalse(item.held)
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        item.hold()
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        self.assertTrue(item.held)
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        item.drop(42, 42)
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        self.assertEqual(item.y, 42)
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        self.assertEqual(item.x, 42)
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    def test_bombs(self) -> None:
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        """
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        Test some random stuff with bombs.
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        """
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        item = Bomb()
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        squirrel = Squirrel()
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        self.map.entities.append(item)
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        self.map.entities.append(squirrel)
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        squirrel.health = 2
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        squirrel.move(41, 42)
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        item.act(self.map)
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        self.assertFalse(squirrel.dead)
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        item.drop(42, 42)
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        self.assertEqual(item.y, 42)
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        self.assertEqual(item.x, 42)
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        item.act(self.map)
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        self.assertTrue(squirrel.dead)
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    def test_players(self) -> None:
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        """
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        Test some random stuff with players.
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        """
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        player = Player()
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        self.assertEqual(player.strength, 5)
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        self.assertEqual(player.health, player.maxhealth)
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        self.assertEqual(player.maxhealth, 20)
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@@ -1,6 +1,6 @@
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import unittest
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from dungeonbattle.interfaces import Map
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from dungeonbattle.interfaces import Map, Tile
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class TestInterfaces(unittest.TestCase):
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@@ -12,3 +12,22 @@ class TestInterfaces(unittest.TestCase):
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        self.assertEqual(m.width, 2)
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        self.assertEqual(m.height, 2)
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        self.assertEqual(m.draw_string(), ".█\n█.")
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    def test_load_map(self) -> None:
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        """
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        Try to load a map from a file.
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        """
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        m = Map.load("example_map.txt")
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        self.assertEqual(m.width, 52)
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        self.assertEqual(m.height, 17)
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    def test_tiles(self) -> None:
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        """
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        Test some things about tiles.
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        """
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        self.assertFalse(Tile.FLOOR.is_wall())
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        self.assertTrue(Tile.WALL.is_wall())
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        self.assertFalse(Tile.EMPTY.is_wall())
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        self.assertTrue(Tile.FLOOR.can_walk())
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        self.assertFalse(Tile.WALL.can_walk())
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        self.assertTrue(Tile.EMPTY.can_walk())
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