We can equip items
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@ -20,7 +20,7 @@ class StatsDisplay(Display):
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self.player = game.player
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def update_pad(self) -> None:
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string2 = "Player -- LVL {}\nEXP {}/{}\nHP {}/{}"\
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string2 = _("player").capitalize() + " -- LVL {}\nEXP {}/{}\nHP {}/{}"\
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.format(self.player.level, self.player.current_xp,
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self.player.max_xp, self.player.health,
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self.player.maxhealth)
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@ -46,11 +46,20 @@ class StatsDisplay(Display):
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printed_items.append(item)
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self.addstr(self.pad, 8, 0, inventory_str)
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self.addstr(self.pad, 9, 0, f"{self.pack.HAZELNUT} "
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f"x{self.player.hazel}")
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if self.player.equipped_item:
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self.addstr(self.pad, 9, 0,
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_("Equipped item:") + " "
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f"{self.pack[self.player.equipped_item.name.upper()]}")
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if self.player.equipped_armor:
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self.addstr(self.pad, 10, 0,
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_("Equipped armor:") + " "
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f"{self.pack[self.player.equipped_armor.name.upper()]}")
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self.addstr(self.pad, 11, 0, f"{self.pack.HAZELNUT} "
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f"x{self.player.hazel}")
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if self.player.dead:
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self.addstr(self.pad, 11, 0, _("YOU ARE DEAD"), curses.COLOR_RED,
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self.addstr(self.pad, 13, 0, _("YOU ARE DEAD"), curses.COLOR_RED,
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bold=True, blink=True, standout=True)
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def display(self) -> None:
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