Fixed tests and reached 100% coverage
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		@@ -120,21 +120,6 @@ class Player(InventoryHolder, FightingEntity):
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        self.current_xp += int(xp * self.xp_buff)
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        self.level_up()
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    def remove_from_inventory(self, obj: Item) -> None:
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        """
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        Remove the given item from the inventory, even if the item is equipped.
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        """
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        if obj == self.equipped_main:
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            self.equipped_main = None
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        elif obj == self.equipped_armor:
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            self.equipped_armor = None
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        elif obj == self.equipped_secondary:
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            self.equipped_secondary = None
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        elif obj == self.equipped_helmet:
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            self.equipped_helmet = None
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        else:
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            return super().remove_from_inventory(obj)
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    # noinspection PyTypeChecker,PyUnresolvedReferences
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    def check_move(self, y: int, x: int, move_if_possible: bool = False) \
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            -> bool:
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