Move tests in a new directory, closes #8
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								dungeonbattle/tests/__init__.py
									
									
									
									
									
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								dungeonbattle/tests/__init__.py
									
									
									
									
									
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								dungeonbattle/tests/interfaces_test.py
									
									
									
									
									
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								dungeonbattle/tests/interfaces_test.py
									
									
									
									
									
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import unittest
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from dungeonbattle.interfaces import Map
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class TestInterfaces(unittest.TestCase):
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    def test_map(self) -> None:
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        """
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        Create a map and check that it is well parsed.
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        """
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        m = Map.load_from_string(".█\n█.\n")
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        self.assertEqual(m.width, 2)
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        self.assertEqual(m.height, 2)
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        self.assertEqual(m.draw_string(), ".█\n█.")
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								dungeonbattle/tests/settings_test.py
									
									
									
									
									
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								dungeonbattle/tests/settings_test.py
									
									
									
									
									
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import unittest
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from dungeonbattle.settings import Settings
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class TestSettings(unittest.TestCase):
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    def test_settings(self) -> None:
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        """
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        Ensure that settings are well loaded.
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        """
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        settings = Settings()
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        self.assertEqual(settings.KEY_UP_PRIMARY, 'z')
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        self.assertEqual(settings.KEY_DOWN_PRIMARY, 's')
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        self.assertEqual(settings.KEY_LEFT_PRIMARY, 'q')
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        self.assertEqual(settings.KEY_RIGHT_PRIMARY, 'd')
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        self.assertEqual(settings.KEY_UP_SECONDARY, 'KEY_UP')
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        self.assertEqual(settings.KEY_DOWN_SECONDARY, 'KEY_DOWN')
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        self.assertEqual(settings.KEY_LEFT_SECONDARY, 'KEY_LEFT')
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        self.assertEqual(settings.KEY_RIGHT_SECONDARY, 'KEY_RIGHT')
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        self.assertEqual(settings.TEXTURE_PACK, 'ASCII')
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        self.assertEqual(settings.get_comment(settings.TEXTURE_PACK), settings.get_comment('TEXTURE_PACK'))
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        self.assertEqual(settings.get_comment(settings.TEXTURE_PACK), 'Pack de textures utilisé')
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        settings.TEXTURE_PACK = 'UNICODE'
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        self.assertEqual(settings.TEXTURE_PACK, 'UNICODE')
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        settings.write_settings()
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        settings.load_settings()
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        self.assertEqual(settings.TEXTURE_PACK, 'UNICODE')
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