Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46.
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@ -32,6 +32,7 @@ class TexturePack:
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SWORD: str
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TEDDY_BEAR: str
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TIGER: str
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TRUMPET: str
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WALL: str
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ASCII_PACK: "TexturePack"
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@ -77,6 +78,7 @@ TexturePack.ASCII_PACK = TexturePack(
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SWORD='\u2020',
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TEDDY_BEAR='8',
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TIGER='n',
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TRUMPET='/',
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WALL='#',
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)
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@ -103,5 +105,6 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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SWORD='🗡️',
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TEDDY_BEAR='🧸',
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TIGER='🐅',
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TRUMPET='🎺',
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WALL='🧱',
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)
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