Add possibility to define the background color of entities (black in ASCII, white in Unicode)
This commit is contained in:
		@@ -1,9 +1,19 @@
 | 
			
		||||
from random import choice
 | 
			
		||||
 | 
			
		||||
from ..interfaces import FightingEntity, Map
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Monster(FightingEntity):
 | 
			
		||||
    def act(self, m: Map) -> None:
 | 
			
		||||
        pass
 | 
			
		||||
        """
 | 
			
		||||
        By default, a monster will move randomly where it is possible
 | 
			
		||||
        And if a player is close to the monster, the monster run on the player.
 | 
			
		||||
        """
 | 
			
		||||
        # TODO If a player is close, move to the player
 | 
			
		||||
        while True:
 | 
			
		||||
            if choice([self.move_up, self.move_down,
 | 
			
		||||
                      self.move_left, self.move_right])():
 | 
			
		||||
                break
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Hedgehog(Monster):
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user