Rename dungeonbattle to squirrelbattle
This commit is contained in:
		
							
								
								
									
										0
									
								
								squirrelbattle/display/__init__.py
									
									
									
									
									
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								squirrelbattle/display/__init__.py
									
									
									
									
									
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										52
									
								
								squirrelbattle/display/display.py
									
									
									
									
									
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										52
									
								
								squirrelbattle/display/display.py
									
									
									
									
									
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							@@ -0,0 +1,52 @@
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import curses
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from typing import Any, Optional, Union
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from squirrelbattle.display.texturepack import TexturePack
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from squirrelbattle.tests.screen import FakePad
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class Display:
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    x: int
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    y: int
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    width: int
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    height: int
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    pad: Any
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    def __init__(self, screen: Any, pack: Optional[TexturePack] = None):
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        self.screen = screen
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        self.pack = pack or TexturePack.get_pack("ascii")
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    def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
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        return curses.newpad(height, width) if self.screen else FakePad()
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    def init_pair(self, number: int, foreground: int, background: int) -> None:
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        return curses.init_pair(number, foreground, background) \
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            if self.screen else None
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    def color_pair(self, number: int) -> int:
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        return curses.color_pair(number) if self.screen else 0
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    def resize(self, y: int, x: int, height: int, width: int,
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               resize_pad: bool = True) -> None:
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        self.x = x
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        self.y = y
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        self.width = width
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        self.height = height
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        if hasattr(self, "pad") and resize_pad:
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            self.pad.resize(self.height - 1, self.width - 1)
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    def refresh(self, *args, resize_pad: bool = True) -> None:
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        if len(args) == 4:
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            self.resize(*args, resize_pad)
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        self.display()
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    def display(self) -> None:
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        raise NotImplementedError
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    @property
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    def rows(self) -> int:
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        return curses.LINES if self.screen else 42
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    @property
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    def cols(self) -> int:
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        return curses.COLS if self.screen else 42
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										70
									
								
								squirrelbattle/display/display_manager.py
									
									
									
									
									
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								squirrelbattle/display/display_manager.py
									
									
									
									
									
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							@@ -0,0 +1,70 @@
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import curses
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from squirrelbattle.display.mapdisplay import MapDisplay
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from squirrelbattle.display.statsdisplay import StatsDisplay
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from squirrelbattle.display.menudisplay import SettingsMenuDisplay, \
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    MainMenuDisplay
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from squirrelbattle.display.texturepack import TexturePack
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from typing import Any
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from squirrelbattle.game import Game, GameMode
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from squirrelbattle.enums import DisplayActions
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class DisplayManager:
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    def __init__(self, screen: Any, g: Game):
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        self.game = g
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        self.screen = screen
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        pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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        self.mapdisplay = MapDisplay(screen, pack)
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        self.statsdisplay = StatsDisplay(screen, pack)
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        self.mainmenudisplay = MainMenuDisplay(self.game.main_menu,
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                                               screen, pack)
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        self.settingsmenudisplay = SettingsMenuDisplay(screen, pack)
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        self.displays = [self.statsdisplay, self.mapdisplay,
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                         self.mainmenudisplay, self.settingsmenudisplay]
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        self.update_game_components()
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    def handle_display_action(self, action: DisplayActions) -> None:
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        if action == DisplayActions.REFRESH:
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            self.refresh()
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        elif action == DisplayActions.UPDATE:
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            self.update_game_components()
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    def update_game_components(self) -> None:
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        for d in self.displays:
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            d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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        self.mapdisplay.update_map(self.game.map)
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        self.statsdisplay.update_player(self.game.player)
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        self.settingsmenudisplay.update_menu(self.game.settings_menu)
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    def refresh(self) -> None:
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        if self.game.state == GameMode.PLAY:
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            # The map pad has already the good size
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            self.mapdisplay.refresh(0, 0, self.rows * 4 // 5, self.cols,
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                                    resize_pad=False)
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            self.statsdisplay.refresh(self.rows * 4 // 5, 0,
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                                      self.rows // 5, self.cols)
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        if self.game.state == GameMode.MAINMENU:
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            self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
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        if self.game.state == GameMode.SETTINGS:
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            self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols - 1)
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        self.resize_window()
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    def resize_window(self) -> bool:
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        """
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        If the window got resized, ensure that the screen size got updated.
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        """
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        y, x = self.screen.getmaxyx() if self.screen else (0, 0)
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        if self.screen and curses.is_term_resized(self.rows,
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                                                  self.cols):  # pragma: nocover
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            curses.resizeterm(y, x)
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            return True
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        return False
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    @property
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    def rows(self) -> int:
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        return curses.LINES if self.screen else 42
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    @property
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    def cols(self) -> int:
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        return curses.COLS if self.screen else 42
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										39
									
								
								squirrelbattle/display/mapdisplay.py
									
									
									
									
									
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								squirrelbattle/display/mapdisplay.py
									
									
									
									
									
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							@@ -0,0 +1,39 @@
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#!/usr/bin/env python
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from squirrelbattle.interfaces import Map
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from .display import Display
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class MapDisplay(Display):
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    def __init__(self, *args):
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        super().__init__(*args)
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    def update_map(self, m: Map) -> None:
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        self.map = m
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        self.pad = self.newpad(m.height, self.pack.tile_width * m.width + 1)
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    def update_pad(self) -> None:
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        self.init_pair(1, self.pack.tile_fg_color, self.pack.tile_bg_color)
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        self.init_pair(2, self.pack.entity_fg_color, self.pack.entity_bg_color)
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        self.pad.addstr(0, 0, self.map.draw_string(self.pack),
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                        self.color_pair(1))
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        for e in self.map.entities:
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            self.pad.addstr(e.y, self.pack.tile_width * e.x,
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                            self.pack[e.name.upper()], self.color_pair(2))
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    def display(self) -> None:
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        y, x = self.map.currenty, self.pack.tile_width * self.map.currentx
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        deltay, deltax = (self.height // 2) + 1, (self.width // 2) + 1
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        pminrow, pmincol = y - deltay, x - deltax
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        sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
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        deltay, deltax = self.height - deltay, self.width - deltax
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        smaxrow = self.map.height - (y + deltay) + self.height - 1
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        smaxrow = min(smaxrow, self.height - 1)
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        smaxcol = self.pack.tile_width * self.map.width - \
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            (x + deltax) + self.width - 1
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        smaxcol = min(smaxcol, self.width - 1)
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        pminrow = max(0, min(self.map.height, pminrow))
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        pmincol = max(0, min(self.pack.tile_width * self.map.width, pmincol))
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        self.pad.clear()
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        self.update_pad()
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        self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
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										94
									
								
								squirrelbattle/display/menudisplay.py
									
									
									
									
									
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								squirrelbattle/display/menudisplay.py
									
									
									
									
									
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							@@ -0,0 +1,94 @@
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from typing import List
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from squirrelbattle.menus import Menu, MainMenu
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from .display import Display
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class MenuDisplay(Display):
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    position: int
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    def __init__(self, *args):
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        super().__init__(*args)
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        self.menubox = self.newpad(self.rows, self.cols)
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    def update_menu(self, menu: Menu) -> None:
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        self.menu = menu
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        self.trueheight = len(self.values)
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        self.truewidth = max([len(a) for a in self.values])
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        # Menu values are printed in pad
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        self.pad = self.newpad(self.trueheight, self.truewidth + 2)
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        for i in range(self.trueheight):
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            self.pad.addstr(i, 0, "  " + self.values[i])
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    def update_pad(self) -> None:
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        for i in range(self.trueheight):
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            self.pad.addstr(i, 0, "  " + self.values[i])
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        # set a marker on the selected line
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        self.pad.addstr(self.menu.position, 0, ">")
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    def display(self) -> None:
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        cornery = 0 if self.height - 2 >= self.menu.position - 1 \
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            else self.trueheight - self.height + 2 \
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            if self.height - 2 >= self.trueheight - self.menu.position else 0
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        # Menu box
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        self.menubox.addstr(0, 0, "┏" + "━" * (self.width - 2) + "┓")
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        for i in range(1, self.height - 1):
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            self.menubox.addstr(i, 0, "┃" + " " * (self.width - 2) + "┃")
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        self.menubox.addstr(self.height - 1, 0,
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                            "┗" + "━" * (self.width - 2) + "┛")
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        self.menubox.refresh(0, 0, self.y, self.x,
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                             self.height + self.y,
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                             self.width + self.x)
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        self.update_pad()
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        self.pad.refresh(cornery, 0, self.y + 1, self.x + 2,
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                         self.height - 2 + self.y,
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                         self.width - 2 + self.x)
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    @property
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    def preferred_width(self) -> int:
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        return self.truewidth + 6
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    @property
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    def preferred_height(self) -> int:
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        return self.trueheight + 2
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    @property
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    def values(self) -> List[str]:
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        return [str(a) for a in self.menu.values]
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class SettingsMenuDisplay(MenuDisplay):
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    @property
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    def values(self) -> List[str]:
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        return [a[1][1] + (" : "
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                + ("?" if self.menu.waiting_for_key else a[1][0])
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            if a[1][0] else "") for a in self.menu.values]
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class MainMenuDisplay(Display):
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    def __init__(self, menu: MainMenu, *args):
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        super().__init__(*args)
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        self.menu = menu
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        with open("squirrelbattle/assets/ascii_art.txt", "r") as file:
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            self.title = file.read().split("\n")
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        self.pad = self.newpad(max(self.rows, len(self.title) + 30),
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                               max(len(self.title[0]) + 5, self.cols))
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        self.menudisplay = MenuDisplay(self.screen, self.pack)
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        self.menudisplay.update_menu(self.menu)
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    def display(self) -> None:
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        for i in range(len(self.title)):
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            self.pad.addstr(4 + i, max(self.width // 2
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                            - len(self.title[0]) // 2 - 1, 0), self.title[i])
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        self.pad.refresh(0, 0, self.y, self.x, self.height, self.width)
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        menuwidth = min(self.menudisplay.preferred_width, self.width)
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        menuy, menux = len(self.title) + 8, self.width // 2 - menuwidth // 2 - 1
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        self.menudisplay.refresh(
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            menuy, menux, min(self.menudisplay.preferred_height,
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                              self.height - menuy), menuwidth)
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										52
									
								
								squirrelbattle/display/statsdisplay.py
									
									
									
									
									
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								squirrelbattle/display/statsdisplay.py
									
									
									
									
									
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							@@ -0,0 +1,52 @@
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import curses
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from .display import Display
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from squirrelbattle.entities.player import Player
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class StatsDisplay(Display):
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    player: Player
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    def __init__(self, *args, **kwargs):
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        super().__init__(*args, **kwargs)
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        self.pad = self.newpad(self.rows, self.cols)
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        self.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK)
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    def update_player(self, p: Player) -> None:
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        self.player = p
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    def update_pad(self) -> None:
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        string = ""
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        for _ in range(self.width - 1):
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            string = string + "-"
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        self.pad.addstr(0, 0, string)
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        string2 = "Player -- LVL {}  EXP {}/{}  HP {}/{}"\
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            .format(self.player.level, self.player.current_xp,
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                    self.player.max_xp, self.player.health,
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                    self.player.maxhealth)
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        for _ in range(self.width - len(string2) - 1):
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            string2 = string2 + " "
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        self.pad.addstr(1, 0, string2)
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        string3 = "Stats : STR {}  INT {}  CHR {}  DEX {} CON {}"\
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		||||
            .format(self.player.strength,
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                    self.player.intelligence, self.player.charisma,
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                    self.player.dexterity, self.player.constitution)
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        for _ in range(self.width - len(string3) - 1):
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            string3 = string3 + " "
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        self.pad.addstr(2, 0, string3)
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        inventory_str = "Inventaire : " + "".join(
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            self.pack[item.name.upper()] for item in self.player.inventory)
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        self.pad.addstr(3, 0, inventory_str)
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        if self.player.dead:
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            self.pad.addstr(4, 0, "VOUS ÊTES MORT",
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                            curses.A_BOLD | curses.A_BLINK | curses.A_STANDOUT
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		||||
                            | self.color_pair(3))
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		||||
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		||||
    def display(self) -> None:
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        self.pad.clear()
 | 
			
		||||
        self.update_pad()
 | 
			
		||||
        self.pad.refresh(0, 0, self.y, self.x,
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                         4 + self.y, self.width + self.x)
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										75
									
								
								squirrelbattle/display/texturepack.py
									
									
									
									
									
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										75
									
								
								squirrelbattle/display/texturepack.py
									
									
									
									
									
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import curses
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from typing import Any
 | 
			
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		||||
class TexturePack:
 | 
			
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    _packs = dict()
 | 
			
		||||
 | 
			
		||||
    name: str
 | 
			
		||||
    tile_width: int
 | 
			
		||||
    tile_fg_color: int
 | 
			
		||||
    tile_bg_color: int
 | 
			
		||||
    entity_fg_color: int
 | 
			
		||||
    entity_bg_color: int
 | 
			
		||||
    EMPTY: str
 | 
			
		||||
    WALL: str
 | 
			
		||||
    FLOOR: str
 | 
			
		||||
    PLAYER: str
 | 
			
		||||
 | 
			
		||||
    ASCII_PACK: "TexturePack"
 | 
			
		||||
    SQUIRREL_PACK: "TexturePack"
 | 
			
		||||
 | 
			
		||||
    def __init__(self, name: str, **kwargs):
 | 
			
		||||
        self.name = name
 | 
			
		||||
        self.__dict__.update(**kwargs)
 | 
			
		||||
        TexturePack._packs[name] = self
 | 
			
		||||
 | 
			
		||||
    def __getitem__(self, item: str) -> Any:
 | 
			
		||||
        return self.__dict__[item]
 | 
			
		||||
 | 
			
		||||
    @classmethod
 | 
			
		||||
    def get_pack(cls, name: str) -> "TexturePack":
 | 
			
		||||
        return cls._packs[name.lower()]
 | 
			
		||||
 | 
			
		||||
    @classmethod
 | 
			
		||||
    def get_next_pack_name(cls, name: str) -> str:
 | 
			
		||||
        return "squirrel" if name == "ascii" else "ascii"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
TexturePack.ASCII_PACK = TexturePack(
 | 
			
		||||
    name="ascii",
 | 
			
		||||
    tile_width=1,
 | 
			
		||||
    tile_fg_color=curses.COLOR_WHITE,
 | 
			
		||||
    tile_bg_color=curses.COLOR_BLACK,
 | 
			
		||||
    entity_fg_color=curses.COLOR_WHITE,
 | 
			
		||||
    entity_bg_color=curses.COLOR_BLACK,
 | 
			
		||||
    EMPTY=' ',
 | 
			
		||||
    WALL='#',
 | 
			
		||||
    FLOOR='.',
 | 
			
		||||
    PLAYER='@',
 | 
			
		||||
    HEDGEHOG='*',
 | 
			
		||||
    HEART='❤',
 | 
			
		||||
    BOMB='o',
 | 
			
		||||
    RABBIT='Y',
 | 
			
		||||
    BEAVER='_',
 | 
			
		||||
    TEDDY_BEAR='8',
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
TexturePack.SQUIRREL_PACK = TexturePack(
 | 
			
		||||
    name="squirrel",
 | 
			
		||||
    tile_width=2,
 | 
			
		||||
    tile_fg_color=curses.COLOR_WHITE,
 | 
			
		||||
    tile_bg_color=curses.COLOR_BLACK,
 | 
			
		||||
    entity_fg_color=curses.COLOR_WHITE,
 | 
			
		||||
    entity_bg_color=curses.COLOR_WHITE,
 | 
			
		||||
    EMPTY='  ',
 | 
			
		||||
    WALL='🧱',
 | 
			
		||||
    FLOOR='██',
 | 
			
		||||
    PLAYER='🐿 ️',
 | 
			
		||||
    HEDGEHOG='🦔',
 | 
			
		||||
    HEART='💜',
 | 
			
		||||
    BOMB='💣',
 | 
			
		||||
    RABBIT='🐇',
 | 
			
		||||
    BEAVER='🦫',
 | 
			
		||||
    TEDDY_BEAR='🧸',
 | 
			
		||||
)
 | 
			
		||||
		Reference in New Issue
	
	Block a user