Rename dungeonbattle to squirrelbattle
This commit is contained in:
0
squirrelbattle/display/__init__.py
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0
squirrelbattle/display/__init__.py
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52
squirrelbattle/display/display.py
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52
squirrelbattle/display/display.py
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import curses
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from typing import Any, Optional, Union
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from squirrelbattle.display.texturepack import TexturePack
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from squirrelbattle.tests.screen import FakePad
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class Display:
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x: int
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y: int
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width: int
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height: int
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pad: Any
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def __init__(self, screen: Any, pack: Optional[TexturePack] = None):
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self.screen = screen
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self.pack = pack or TexturePack.get_pack("ascii")
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def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
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return curses.newpad(height, width) if self.screen else FakePad()
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def init_pair(self, number: int, foreground: int, background: int) -> None:
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return curses.init_pair(number, foreground, background) \
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if self.screen else None
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def color_pair(self, number: int) -> int:
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return curses.color_pair(number) if self.screen else 0
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def resize(self, y: int, x: int, height: int, width: int,
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resize_pad: bool = True) -> None:
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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if hasattr(self, "pad") and resize_pad:
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self.pad.resize(self.height - 1, self.width - 1)
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def refresh(self, *args, resize_pad: bool = True) -> None:
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if len(args) == 4:
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self.resize(*args, resize_pad)
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self.display()
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def display(self) -> None:
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raise NotImplementedError
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@property
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def rows(self) -> int:
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return curses.LINES if self.screen else 42
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@property
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def cols(self) -> int:
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return curses.COLS if self.screen else 42
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70
squirrelbattle/display/display_manager.py
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70
squirrelbattle/display/display_manager.py
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import curses
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from squirrelbattle.display.mapdisplay import MapDisplay
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from squirrelbattle.display.statsdisplay import StatsDisplay
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from squirrelbattle.display.menudisplay import SettingsMenuDisplay, \
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MainMenuDisplay
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from squirrelbattle.display.texturepack import TexturePack
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from typing import Any
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from squirrelbattle.game import Game, GameMode
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from squirrelbattle.enums import DisplayActions
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class DisplayManager:
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def __init__(self, screen: Any, g: Game):
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self.game = g
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self.screen = screen
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pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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self.mapdisplay = MapDisplay(screen, pack)
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self.statsdisplay = StatsDisplay(screen, pack)
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self.mainmenudisplay = MainMenuDisplay(self.game.main_menu,
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screen, pack)
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self.settingsmenudisplay = SettingsMenuDisplay(screen, pack)
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self.displays = [self.statsdisplay, self.mapdisplay,
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self.mainmenudisplay, self.settingsmenudisplay]
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self.update_game_components()
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def handle_display_action(self, action: DisplayActions) -> None:
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if action == DisplayActions.REFRESH:
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self.refresh()
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elif action == DisplayActions.UPDATE:
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self.update_game_components()
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def update_game_components(self) -> None:
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for d in self.displays:
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d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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self.mapdisplay.update_map(self.game.map)
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self.statsdisplay.update_player(self.game.player)
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self.settingsmenudisplay.update_menu(self.game.settings_menu)
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def refresh(self) -> None:
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if self.game.state == GameMode.PLAY:
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# The map pad has already the good size
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self.mapdisplay.refresh(0, 0, self.rows * 4 // 5, self.cols,
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resize_pad=False)
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self.statsdisplay.refresh(self.rows * 4 // 5, 0,
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self.rows // 5, self.cols)
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if self.game.state == GameMode.MAINMENU:
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self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
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if self.game.state == GameMode.SETTINGS:
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self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols - 1)
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self.resize_window()
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def resize_window(self) -> bool:
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"""
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If the window got resized, ensure that the screen size got updated.
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"""
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y, x = self.screen.getmaxyx() if self.screen else (0, 0)
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if self.screen and curses.is_term_resized(self.rows,
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self.cols): # pragma: nocover
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curses.resizeterm(y, x)
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return True
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return False
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@property
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def rows(self) -> int:
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return curses.LINES if self.screen else 42
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@property
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def cols(self) -> int:
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return curses.COLS if self.screen else 42
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39
squirrelbattle/display/mapdisplay.py
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squirrelbattle/display/mapdisplay.py
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#!/usr/bin/env python
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from squirrelbattle.interfaces import Map
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from .display import Display
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class MapDisplay(Display):
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def __init__(self, *args):
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super().__init__(*args)
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def update_map(self, m: Map) -> None:
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self.map = m
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self.pad = self.newpad(m.height, self.pack.tile_width * m.width + 1)
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def update_pad(self) -> None:
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self.init_pair(1, self.pack.tile_fg_color, self.pack.tile_bg_color)
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self.init_pair(2, self.pack.entity_fg_color, self.pack.entity_bg_color)
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self.pad.addstr(0, 0, self.map.draw_string(self.pack),
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self.color_pair(1))
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for e in self.map.entities:
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self.pad.addstr(e.y, self.pack.tile_width * e.x,
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self.pack[e.name.upper()], self.color_pair(2))
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def display(self) -> None:
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y, x = self.map.currenty, self.pack.tile_width * self.map.currentx
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deltay, deltax = (self.height // 2) + 1, (self.width // 2) + 1
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pminrow, pmincol = y - deltay, x - deltax
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sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
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deltay, deltax = self.height - deltay, self.width - deltax
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smaxrow = self.map.height - (y + deltay) + self.height - 1
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smaxrow = min(smaxrow, self.height - 1)
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smaxcol = self.pack.tile_width * self.map.width - \
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(x + deltax) + self.width - 1
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smaxcol = min(smaxcol, self.width - 1)
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pminrow = max(0, min(self.map.height, pminrow))
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pmincol = max(0, min(self.pack.tile_width * self.map.width, pmincol))
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self.pad.clear()
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self.update_pad()
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self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
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94
squirrelbattle/display/menudisplay.py
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94
squirrelbattle/display/menudisplay.py
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from typing import List
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from squirrelbattle.menus import Menu, MainMenu
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from .display import Display
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class MenuDisplay(Display):
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position: int
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def __init__(self, *args):
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super().__init__(*args)
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self.menubox = self.newpad(self.rows, self.cols)
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def update_menu(self, menu: Menu) -> None:
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self.menu = menu
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self.trueheight = len(self.values)
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self.truewidth = max([len(a) for a in self.values])
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# Menu values are printed in pad
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self.pad = self.newpad(self.trueheight, self.truewidth + 2)
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for i in range(self.trueheight):
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self.pad.addstr(i, 0, " " + self.values[i])
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def update_pad(self) -> None:
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for i in range(self.trueheight):
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self.pad.addstr(i, 0, " " + self.values[i])
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# set a marker on the selected line
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self.pad.addstr(self.menu.position, 0, ">")
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def display(self) -> None:
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cornery = 0 if self.height - 2 >= self.menu.position - 1 \
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else self.trueheight - self.height + 2 \
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if self.height - 2 >= self.trueheight - self.menu.position else 0
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# Menu box
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self.menubox.addstr(0, 0, "┏" + "━" * (self.width - 2) + "┓")
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for i in range(1, self.height - 1):
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self.menubox.addstr(i, 0, "┃" + " " * (self.width - 2) + "┃")
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self.menubox.addstr(self.height - 1, 0,
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"┗" + "━" * (self.width - 2) + "┛")
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self.menubox.refresh(0, 0, self.y, self.x,
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self.height + self.y,
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self.width + self.x)
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self.update_pad()
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self.pad.refresh(cornery, 0, self.y + 1, self.x + 2,
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self.height - 2 + self.y,
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self.width - 2 + self.x)
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@property
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def preferred_width(self) -> int:
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return self.truewidth + 6
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@property
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def preferred_height(self) -> int:
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return self.trueheight + 2
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@property
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def values(self) -> List[str]:
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return [str(a) for a in self.menu.values]
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class SettingsMenuDisplay(MenuDisplay):
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@property
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def values(self) -> List[str]:
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return [a[1][1] + (" : "
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+ ("?" if self.menu.waiting_for_key else a[1][0])
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if a[1][0] else "") for a in self.menu.values]
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class MainMenuDisplay(Display):
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def __init__(self, menu: MainMenu, *args):
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super().__init__(*args)
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self.menu = menu
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with open("squirrelbattle/assets/ascii_art.txt", "r") as file:
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self.title = file.read().split("\n")
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self.pad = self.newpad(max(self.rows, len(self.title) + 30),
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max(len(self.title[0]) + 5, self.cols))
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self.menudisplay = MenuDisplay(self.screen, self.pack)
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self.menudisplay.update_menu(self.menu)
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def display(self) -> None:
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for i in range(len(self.title)):
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self.pad.addstr(4 + i, max(self.width // 2
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- len(self.title[0]) // 2 - 1, 0), self.title[i])
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self.pad.refresh(0, 0, self.y, self.x, self.height, self.width)
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menuwidth = min(self.menudisplay.preferred_width, self.width)
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menuy, menux = len(self.title) + 8, self.width // 2 - menuwidth // 2 - 1
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self.menudisplay.refresh(
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menuy, menux, min(self.menudisplay.preferred_height,
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self.height - menuy), menuwidth)
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52
squirrelbattle/display/statsdisplay.py
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52
squirrelbattle/display/statsdisplay.py
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import curses
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from .display import Display
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from squirrelbattle.entities.player import Player
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class StatsDisplay(Display):
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player: Player
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.pad = self.newpad(self.rows, self.cols)
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self.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK)
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def update_player(self, p: Player) -> None:
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self.player = p
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def update_pad(self) -> None:
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string = ""
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for _ in range(self.width - 1):
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string = string + "-"
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self.pad.addstr(0, 0, string)
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string2 = "Player -- LVL {} EXP {}/{} HP {}/{}"\
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.format(self.player.level, self.player.current_xp,
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self.player.max_xp, self.player.health,
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self.player.maxhealth)
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for _ in range(self.width - len(string2) - 1):
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string2 = string2 + " "
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self.pad.addstr(1, 0, string2)
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string3 = "Stats : STR {} INT {} CHR {} DEX {} CON {}"\
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.format(self.player.strength,
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self.player.intelligence, self.player.charisma,
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self.player.dexterity, self.player.constitution)
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for _ in range(self.width - len(string3) - 1):
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string3 = string3 + " "
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self.pad.addstr(2, 0, string3)
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inventory_str = "Inventaire : " + "".join(
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self.pack[item.name.upper()] for item in self.player.inventory)
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self.pad.addstr(3, 0, inventory_str)
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if self.player.dead:
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self.pad.addstr(4, 0, "VOUS ÊTES MORT",
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curses.A_BOLD | curses.A_BLINK | curses.A_STANDOUT
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| self.color_pair(3))
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def display(self) -> None:
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self.pad.clear()
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self.update_pad()
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self.pad.refresh(0, 0, self.y, self.x,
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4 + self.y, self.width + self.x)
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75
squirrelbattle/display/texturepack.py
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75
squirrelbattle/display/texturepack.py
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import curses
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from typing import Any
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class TexturePack:
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_packs = dict()
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name: str
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tile_width: int
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tile_fg_color: int
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tile_bg_color: int
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entity_fg_color: int
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entity_bg_color: int
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EMPTY: str
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WALL: str
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FLOOR: str
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PLAYER: str
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ASCII_PACK: "TexturePack"
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SQUIRREL_PACK: "TexturePack"
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def __init__(self, name: str, **kwargs):
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self.name = name
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self.__dict__.update(**kwargs)
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TexturePack._packs[name] = self
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def __getitem__(self, item: str) -> Any:
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return self.__dict__[item]
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@classmethod
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def get_pack(cls, name: str) -> "TexturePack":
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return cls._packs[name.lower()]
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@classmethod
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def get_next_pack_name(cls, name: str) -> str:
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return "squirrel" if name == "ascii" else "ascii"
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TexturePack.ASCII_PACK = TexturePack(
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name="ascii",
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tile_width=1,
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tile_fg_color=curses.COLOR_WHITE,
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tile_bg_color=curses.COLOR_BLACK,
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entity_fg_color=curses.COLOR_WHITE,
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entity_bg_color=curses.COLOR_BLACK,
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EMPTY=' ',
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WALL='#',
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FLOOR='.',
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PLAYER='@',
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HEDGEHOG='*',
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HEART='❤',
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BOMB='o',
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RABBIT='Y',
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BEAVER='_',
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TEDDY_BEAR='8',
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)
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TexturePack.SQUIRREL_PACK = TexturePack(
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name="squirrel",
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tile_width=2,
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tile_fg_color=curses.COLOR_WHITE,
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tile_bg_color=curses.COLOR_BLACK,
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entity_fg_color=curses.COLOR_WHITE,
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entity_bg_color=curses.COLOR_WHITE,
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EMPTY=' ',
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WALL='🧱',
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FLOOR='██',
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PLAYER='🐿 ️',
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HEDGEHOG='🦔',
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HEART='💜',
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BOMB='💣',
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RABBIT='🐇',
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BEAVER='🦫',
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TEDDY_BEAR='🧸',
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)
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Block a user