Collisions are working
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		@@ -5,14 +5,14 @@ class Player(FightingEntity):
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    maxhealth = 20
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    strength = 5
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    def move_up(self) -> None:
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        self.check_move(self.y - 1, self.x, True)
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    def move_up(self) -> bool:
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        return self.check_move(self.y - 1, self.x, True)
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    def move_down(self) -> None:
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        self.check_move(self.y + 1, self.x, True)
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    def move_down(self) -> bool:
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        return self.check_move(self.y + 1, self.x, True)
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    def move_left(self) -> None:
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        self.check_move(self.y, self.x - 1, True)
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    def move_left(self) -> bool:
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        return self.check_move(self.y, self.x - 1, True)
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    def move_right(self) -> None:
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        self.check_move(self.y, self.x + 1, True)
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    def move_right(self) -> bool:
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        return self.check_move(self.y, self.x + 1, True)
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@@ -76,6 +76,22 @@ class TestEntities(unittest.TestCase):
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        Test some random stuff with players.
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        """
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        player = Player()
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        self.map.add_entity(player)
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        player.move(1, 6)
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        self.assertEqual(player.strength, 5)
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        self.assertEqual(player.health, player.maxhealth)
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        self.assertEqual(player.maxhealth, 20)
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        # Test movements and ensure that collisions are working
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        self.assertFalse(player.move_up())
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        self.assertTrue(player.move_left())
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        self.assertFalse(player.move_left())
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        for i in range(8):
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            self.assertTrue(player.move_down())
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        self.assertFalse(player.move_down())
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        self.assertTrue(player.move_right())
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        self.assertTrue(player.move_right())
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        self.assertTrue(player.move_right())
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        self.assertFalse(player.move_right())
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        self.assertTrue(player.move_down())
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        self.assertTrue(player.move_down())
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