Fix linting
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		@@ -53,7 +53,8 @@ class KeyValues(Enum):
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    DANCE = auto()
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    @staticmethod
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    def translate_key(key: str, settings: Settings) -> Optional["KeyValues"]:
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    def translate_key(key: str, settings: Settings) \
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            -> Optional["KeyValues"]:  # noqa: C901
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        """
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        Translates the raw string key into an enum value that we can use.
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        """
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@@ -91,4 +92,3 @@ class KeyValues(Enum):
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            return KeyValues.LAUNCH
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        elif key == settings.KEY_DANCE:
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            return KeyValues.DANCE
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        return None
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@@ -260,12 +260,10 @@ class TestGame(unittest.TestCase):
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        self.game.handle_key_pressed(KeyValues.DANCE)
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        self.assertEqual(rabbit.confused, 1)
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        string = rabbit.hit(self.game.player)
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        self.assertEqual(string,
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                         "{name} is confused, it can not hit {opponent}."
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                         .format(name=_(rabbit.translated_name.capitalize()
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                                        ), opponent=_(
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                                            self.game.player.translated_name
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                                                      )))
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        self.assertEqual(
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            string, _("{name} is confused, it can not hit {opponent}.")
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            .format(name=rabbit.translated_name.capitalize(),
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                    opponent=self.game.player.translated_name))
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        rabbit.confused = 0
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        self.game.player.charisma = 0
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        self.game.handle_key_pressed(KeyValues.DANCE)
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