diff --git a/dungeonbattle/proof_of_concept.py b/dungeonbattle/proof_of_concept.py deleted file mode 100644 index 9bd2dea..0000000 --- a/dungeonbattle/proof_of_concept.py +++ /dev/null @@ -1,45 +0,0 @@ -from .interfaces import Map, Tile -from .term_manager import TermManager - - -def proof_of_concept() -> None: - """ - Read an example map, parse it, then the (squirrel) player can move freely. - """ - # Load the example map - m = Map.load("example_map.txt") - - # Create the context manager to manipulate the screen - with TermManager() as term_manager: - stdscr = term_manager.screen - - # Draw the full map - stdscr.addstr(0, 0, m.draw_string()) - stdscr.refresh() - - cur = [1, 6] # (y,x) - # We are a squirrel - stdscr.addstr(1, 6, '🐿') - stdscr.refresh() - - while True: - # Get movements of the user - key = stdscr.getkey() - stdscr.addstr(cur[0], cur[1], Tile.FLOOR.value) - next_pos = cur[:] - if key == 'z' or key == 'KEY_UP': - next_pos[0] = cur[0] - 1 - if key == 's' or key == 'KEY_DOWN': - next_pos[0] = cur[0] + 1 - if key == 'q' or key == 'KEY_LEFT': - next_pos[1] = cur[1] - 1 - if key == 'd' or key == 'KEY_RIGHT': - next_pos[1] = cur[1] + 1 - # Check if we stay in the bounds - if 0 <= next_pos[0] < m.height and 0 <= next_pos[0] < m.width: - next_tile = m.tiles[next_pos[0]][next_pos[1]] - # Check if the new position is valid - if next_tile.can_walk(): - cur = next_pos - # Draw the squirrel - stdscr.addstr(cur[0], cur[1], '🐿')