Save the inventory of the player when saving the game, fixes #33
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		@@ -19,7 +19,8 @@ class Player(FightingEntity):
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    def __init__(self, name: str = "player", maxhealth: int = 20,
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                 strength: int = 5, intelligence: int = 1, charisma: int = 1,
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                 dexterity: int = 1, constitution: int = 1, level: int = 1,
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                 current_xp: int = 0, max_xp: int = 10, *args, **kwargs) \
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                 current_xp: int = 0, max_xp: int = 10, inventory: list = None,
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                 *args, **kwargs) \
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            -> None:
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        super().__init__(name=name, maxhealth=maxhealth, strength=strength,
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                         intelligence=intelligence, charisma=charisma,
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@@ -27,7 +28,12 @@ class Player(FightingEntity):
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                         level=level, *args, **kwargs)
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        self.current_xp = current_xp
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        self.max_xp = max_xp
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        self.inventory = list()
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        self.inventory = inventory if inventory else list()
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        for i in range(len(self.inventory)):
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            if isinstance(self.inventory[i], dict):
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                entity_classes = self.get_all_entity_classes_in_a_dict()
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                item_class = entity_classes[self.inventory[i]["type"]]
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                self.inventory[i] = item_class(**self.inventory[i])
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        self.paths = dict()
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    def move(self, y: int, x: int) -> None:
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@@ -118,4 +124,5 @@ class Player(FightingEntity):
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        d = super().save_state()
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        d["current_xp"] = self.current_xp
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        d["max_xp"] = self.max_xp
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        d["inventory"] = [item.save_state() for item in self.inventory]
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        return d
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@@ -32,6 +32,9 @@ class TestGame(unittest.TestCase):
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        """
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        Save a game and reload it.
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        """
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        bomb = Bomb()
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        self.game.map.add_entity(bomb)
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        bomb.hold(self.game.player)
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        old_state = self.game.save_state()
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        self.game.handle_key_pressed(KeyValues.DOWN)
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@@ -45,6 +48,9 @@ class TestGame(unittest.TestCase):
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        new_state = self.game.save_state()
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        self.assertEqual(old_state, new_state)
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        # Ensure that the bomb is loaded
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        self.assertTrue(self.game.player.inventory)
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        # Error on loading save
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        with open(ResourceManager.get_config_path("save.json"), "w") as f:
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            f.write("I am not a JSON file")
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