Add rabbits, beavers and teddy bears
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		@@ -34,7 +34,25 @@ class Monster(FightingEntity):
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                    break
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class Beaver(Monster):
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    name = "beaver"
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    maxhealth = 30
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    strength = 2
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class Hedgehog(Monster):
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    name = "hedgehog"
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    maxhealth = 10
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    strength = 3
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class Rabbit(Monster):
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    name = "rabbit"
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    maxhealth = 15
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    strength = 1
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class TeddyBear(Monster):
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    name = "teddy_bear"
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    maxhealth = 500
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    strength = 0
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