Instantiate entity attributes in __init__ rather than in the class definition
This commit is contained in:
		@@ -9,11 +9,13 @@ class Item(Entity):
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    A class for items
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    """
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    held: bool
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    held_by: Optional["Player"]
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    held_by: Optional[Player]
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    def __init__(self, *args, **kwargs):
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    def __init__(self, held: bool = False, held_by: Optional[Player] = None,
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                 *args, **kwargs):
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        super().__init__(*args, **kwargs)
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        self.held = False
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        self.held = held
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        self.held_by = held_by
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    def drop(self, y: int, x: int) -> None:
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        """
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@@ -40,8 +42,11 @@ class Heart(Item):
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    """
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    A heart item to return health to the player
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    """
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    name: str = "heart"
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    healing: int = 5
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    healing: int
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    def __init__(self, healing: int = 5, *args, **kwargs):
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        super().__init__(name="heart", *args, **kwargs)
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        self.healing = healing
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    def hold(self, player: "Player") -> None:
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        """
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@@ -53,15 +58,16 @@ class Heart(Item):
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class Bomb(Item):
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    """
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    A bomb item intended to deal damage to ennemies at long range
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    A bomb item intended to deal damage to enemies at long range
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    """
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    name: str = "bomb"
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    damage: int = 5
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    exploding: bool
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    def __init__(self, *args, **kwargs):
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        super().__init__(*args, **kwargs)
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        self.exploding = False
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    def __init__(self, damage: int = 5, exploding: bool = False,
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                 *args, **kwargs):
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        super().__init__(name="bomb", *args, **kwargs)
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        self.damage = damage
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        self.exploding = exploding
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    def drop(self, x: int, y: int) -> None:
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        super().drop(x, y)
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@@ -6,11 +6,23 @@ from ..interfaces import FightingEntity, Map
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class Monster(FightingEntity):
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    """
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    The class for all monsters in the dungeon
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    The class for all monsters in the dungeon.
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    A monster must override this class, and the parameters are given
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    in the __init__ function.
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    An example of the specification of a monster that has a strength of 4
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    and 20 max HP:
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    class MyMonster(Monster):
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        def __init__(self, strength: int = 4, maxhealth: int = 20,
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                     *args, **kwargs) -> None:
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            super().__init__(name="my_monster", strength=strength,
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                             maxhealth=maxhealth, *args, **kwargs)
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    With that way, attributes can be overwritten when the entity got created.
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    """
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    def __init__(self) -> None:
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        super().__init__()
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    def __init__(self, *args, **kwargs):
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        super().__init__(*args, **kwargs)
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    def act(self, m: Map) -> None:
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        """
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        By default, a monster will move randomly where it is possible
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@@ -44,41 +56,37 @@ class Beaver(Monster):
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    """
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    A beaver monster
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    """
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    def __init__(self) -> None:
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        super().__init__()
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    name = "beaver"
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    maxhealth = 30
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    strength = 2
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    def __init__(self, strength: int = 2, maxhealth: int = 20,
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                 *args, **kwargs) -> None:
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        super().__init__(name="beaver", strength=strength,
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                         maxhealth=maxhealth, *args, **kwargs)
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class Hedgehog(Monster):
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    """
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    A really mean hedgehog monster
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    """
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    def __init__(self) -> None:
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        super().__init__()
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    name = "hedgehog"
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    maxhealth = 10
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    strength = 3
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    def __init__(self, strength: int = 3, maxhealth: int = 10,
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                 *args, **kwargs) -> None:
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        super().__init__(name="hedgehog", strength=strength,
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                         maxhealth=maxhealth, *args, **kwargs)
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class Rabbit(Monster):
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    """
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    A rabbit monster
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    """
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    def __init__(self) -> None:
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        super().__init__()
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    name = "rabbit"
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    maxhealth = 15
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    strength = 1
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    def __init__(self, strength: int = 1, maxhealth: int = 15,
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                 *args, **kwargs) -> None:
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        super().__init__(name="rabbit", strength=strength,
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                         maxhealth=maxhealth, *args, **kwargs)
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class TeddyBear(Monster):
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    """
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    A cute teddybear monster
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    """
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    def __init__(self) -> None:
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        super().__init__()
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    name = "teddy_bear"
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    maxhealth = 50
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    strength = 0
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    def __init__(self, strength: int = 0, maxhealth: int = 50,
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                 *args, **kwargs) -> None:
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        super().__init__(name="teddy_bear", strength=strength,
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                         maxhealth=maxhealth, *args, **kwargs)
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@@ -8,22 +8,23 @@ class Player(FightingEntity):
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    """
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    The class of the player
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    """
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    name = "player"
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    maxhealth: int = 20
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    strength: int = 5
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    intelligence: int = 1
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    charisma: int = 1
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    dexterity: int = 1
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    constitution: int = 1
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    level: int = 1
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    current_xp: int = 0
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    max_xp: int = 10
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    inventory: list
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    paths: Dict[Tuple[int, int], Tuple[int, int]]
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    def __init__(self):
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        super().__init__()
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    def __init__(self, maxhealth: int = 20, strength: int = 5,
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                 intelligence: int = 1, charisma: int = 1, dexterity: int = 1,
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                 constitution: int = 1, level: int = 1, current_xp: int = 0,
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                 max_xp: int = 10, *args, **kwargs) -> None:
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        super().__init__(name="player", maxhealth=maxhealth, strength=strength,
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                         intelligence=intelligence, charisma=charisma,
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                         dexterity=dexterity, constitution=constitution,
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                         level=level, *args, **kwargs)
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        self.current_xp = current_xp
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        self.max_xp = max_xp
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        self.inventory = list()
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        self.paths = dict()
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    def move(self, y: int, x: int) -> None:
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        """
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@@ -2,7 +2,7 @@
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from enum import Enum, auto
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from math import sqrt
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from random import choice, randint
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from typing import List
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from typing import List, Optional
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from dungeonbattle.display.texturepack import TexturePack
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@@ -141,7 +141,7 @@ class Map:
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        """
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        self.width = d["width"]
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        self.height = d["height"]
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        self.start_y = d["start_y"] 
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        self.start_y = d["start_y"]
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        self.start_x = d["start_x"]
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        self.currentx = d["currentx"]
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        self.currenty = d["currenty"]
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@@ -192,11 +192,15 @@ class Entity:
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    y: int
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    x: int
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    name: str
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    map: Map 
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    map: Map
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    def __init__(self):
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        self.y = 0
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        self.x = 0
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    # noinspection PyShadowingBuiltins
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    def __init__(self, y: int = 0, x: int = 0, name: Optional[str] = None,
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                 map: Optional[Map] = None):
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        self.y = y
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        self.x = x
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        self.name = name
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        self.map = map
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    def check_move(self, y: int, x: int, move_if_possible: bool = False)\
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            -> bool:
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@@ -318,16 +322,19 @@ class FightingEntity(Entity):
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    constitution: int
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    level: int
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    def __init__(self):
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        super().__init__()
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        self.health = self.maxhealth
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        self.health = 0
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        self.strength = 0
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        self.intelligence = 0
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        self.charisma = 0
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        self.dexterity = 0
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        self.constitution = 0
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        self.level = 1
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    def __init__(self, maxhealth: int = 0, health: Optional[int] = None,
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                 strength: int = 0, intelligence: int = 0, charisma: int = 0,
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                 dexterity: int = 0, constitution: int = 0, level: int = 0,
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                 *args, **kwargs) -> None:
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        super().__init__(*args, **kwargs)
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        self.maxhealth = maxhealth
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        self.health = maxhealth if health is None else health
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        self.strength = strength
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        self.intelligence = intelligence
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        self.charisma = charisma
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        self.dexterity = dexterity
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        self.constitution = constitution
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        self.level = level
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    @property
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    def dead(self) -> bool:
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