Linting
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@@ -28,9 +28,9 @@ class Player(InventoryHolder, FightingEntity):
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dexterity: int = 1, constitution: int = 1, level: int = 1,
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current_xp: int = 0, max_xp: int = 10, inventory: list = None,
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hazel: int = 42, equipped_main: Optional[Item] = None,
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equipped_armor: Optional[Item] = None, critical: int = 5,\
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equipped_secondary: Optional[Item] = None, \
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equipped_helmet: Optional[Item] = None, xp_buff: float = 1,\
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equipped_armor: Optional[Item] = None, critical: int = 5,
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equipped_secondary: Optional[Item] = None,
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equipped_helmet: Optional[Item] = None, xp_buff: float = 1,
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*args, **kwargs) -> None:
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super().__init__(name=name, maxhealth=maxhealth, strength=strength,
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intelligence=intelligence, charisma=charisma,
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@@ -84,7 +84,7 @@ class Player(InventoryHolder, FightingEntity):
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Add some experience to the player.
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If the required amount is reached, level up.
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"""
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self.current_xp += int(xp*self.xp_buff)
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self.current_xp += int(xp * self.xp_buff)
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self.level_up()
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def remove_from_inventory(self, obj: Item) -> None:
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