Display main menu by default
This commit is contained in:
		@@ -1,25 +1,15 @@
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import curses
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					import curses
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from typing import Any
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					from typing import Any
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from .mapdisplay import MapDisplay
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from .texturepack import TexturePack
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class Display:
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					class Display:
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    # game is a game, can't import to avoid circulary includes
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					    def __init__(self, screen: Any):
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    def __init__(self, game: Any, screen: Any):
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        self.screen = screen
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					        self.screen = screen
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        self.game = game
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					        self.rows = curses.LINES if screen else 4
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        lines = curses.LINES if screen else 4
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					        self.cols = curses.COLS * 4 // 5 if screen else 4
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        cols = curses.COLS * 4 // 5 if screen else 4
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        self.map_display = MapDisplay(game.m,
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                                      TexturePack.get_pack(
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                                          game.settings.TEXTURE_PACK
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                                      ),
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                                      lines, cols, screen is not None)
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    def refresh(self) -> None:
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					    def refresh(self) -> None:
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        self.map_display.update_pad()
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					        raise NotImplementedError
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    def display(self, y: int, x: int) -> None:
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					    def display(self, y: int, x: int) -> None:
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        self.map_display.display(y, x)
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					        raise NotImplementedError
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@@ -1,25 +1,26 @@
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					from dungeonbattle.display.display import Display
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from dungeonbattle.menus import Menu
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					from dungeonbattle.menus import Menu
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from typing import Any
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					from typing import Any
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import curses
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					import curses
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class MenuDisplay:
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					class MenuDisplay(Display):
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    def __init__(self, menu: Menu, screen: Any, height: int, width: int,
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					    def __init__(self, screen: Any, menu: Menu,
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                 topleftx: int, toplefty: int):
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					                 topleftx: int, toplefty: int):
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        self.screen = screen
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					        super().__init__(screen)
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        self.position = menu.position
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        self.values = menu.values
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					        self.values = menu.values
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        self.width = width
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					        self.menu = menu
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        self.height = height
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					        self.width = self.cols
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					        self.height = self.rows
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        self.trueheight = len(menu.values)
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					        self.trueheight = len(menu.values)
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        self.truewidth = max(map(len, self.values))
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					        self.truewidth = max(len(item.value) for item in menu.values)
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        self.topleftx = topleftx
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					        self.topleftx = topleftx
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        self.toplefty = toplefty
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					        self.toplefty = toplefty
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        # Menu values are printed in pad
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					        # Menu values are printed in pad
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        self.pad = curses.newpad(self.trueheight, self.truewidth + 1)
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					        self.pad = curses.newpad(self.trueheight, self.truewidth + 1)
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        for i in range(self.trueheight - 1):
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					        for i in range(self.trueheight):
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            self.pad.addstr(i, 0, " " + self.values[i])
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					            self.pad.addstr(i, 0, " " + self.values[i].value)
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        # Menu box
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					        # Menu box
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        self.menubox = curses.newpad(self.height, self.width)
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					        self.menubox = curses.newpad(self.height, self.width)
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@@ -35,16 +36,16 @@ class MenuDisplay:
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        # set a marker in front of the selected line
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					        # set a marker in front of the selected line
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        self.pad.addstr(position, 0, ">")
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					        self.pad.addstr(position, 0, ">")
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    def refresh(self, position: int) -> None:
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					    def refresh(self) -> None:
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        if self.height - 2 >= position - 1:
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					        if self.height - 2 >= self.menu.position - 1:
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            cornery = 0
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					            cornery = 0
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        elif self.height - 2 >= self.trueheight - position:
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					        elif self.height - 2 >= self.trueheight - self.menu.position:
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            cornery = self.trueheight - self.height + 2
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					            cornery = self.trueheight - self.height + 2
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        self.menubox.refresh(0, 0, self.toplefty, self.topleftx,
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					        self.menubox.refresh(0, 0, self.toplefty, self.topleftx,
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                             self.height + self.toplefty,
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					                             self.height + self.toplefty,
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                             self.width + self.topleftx)
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					                             self.width + self.topleftx)
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        self.update_pad(position)
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					        self.update_pad(self.menu.position)
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        self.pad.refresh(cornery, 0, self.toplefty + 1, self.topleftx + 1,
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					        self.pad.refresh(cornery, 0, self.toplefty + 1, self.topleftx + 1,
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                         self.height - 2 + self.toplefty,
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					                         self.height - 2 + self.toplefty,
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                         self.width - 2 + self.topleftx)
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					                         self.width - 2 + self.topleftx)
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@@ -2,6 +2,7 @@ import sys
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from typing import Any
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					from typing import Any
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from .display.display import Display
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					from .display.display import Display
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					from .display.menudisplay import MenuDisplay
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from .entities.player import Player
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					from .entities.player import Player
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from .interfaces import Map
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					from .interfaces import Map
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from .settings import Settings
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					from .settings import Settings
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@@ -38,7 +39,7 @@ class Game:
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        self.player = Player()
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					        self.player = Player()
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        self.player.move(1, 6)
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					        self.player.move(1, 6)
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        self.m.add_entity(self.player)
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					        self.m.add_entity(self.player)
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        self.d = Display(self, screen)
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					        self.d = MenuDisplay(self, self.main_menu, 0, 0)
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    @staticmethod
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					    @staticmethod
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    def load_game(filename: str) -> None:
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					    def load_game(filename: str) -> None:
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@@ -49,7 +50,8 @@ class Game:
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        while True:
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					        while True:
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            screen.clear()
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					            screen.clear()
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            screen.refresh()
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					            screen.refresh()
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            self.d.display(self.player.y, self.player.x)
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					            # self.d.display(self.player.y, self.player.x)
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					            self.d.refresh()
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            key = screen.getkey()
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					            key = screen.getkey()
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            self.handle_key_pressed(self.translate_key(key))
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					            self.handle_key_pressed(self.translate_key(key))
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@@ -92,3 +94,4 @@ class Game:
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                    self.state = GameMode.SETTINGS
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					                    self.state = GameMode.SETTINGS
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                elif option == menus.MainMenuValues.EXIT:
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					                elif option == menus.MainMenuValues.EXIT:
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                    sys.exit(0)
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					                    sys.exit(0)
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					        self.d.refresh()
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@@ -19,9 +19,9 @@ class Menu:
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class MainMenuValues(Enum):
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					class MainMenuValues(Enum):
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    START = auto()
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					    START = 'Jouer'
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    SETTINGS = auto()
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					    SETTINGS = 'Paramètres'
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    EXIT = auto()
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					    EXIT = 'Quitter'
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class MainMenu(Menu):
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					class MainMenu(Menu):
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