Merging master into village, conflicts were solved
This commit is contained in:
@ -3,7 +3,7 @@
|
||||
|
||||
import unittest
|
||||
|
||||
from squirrelbattle.entities.items import Bomb, Heart, Item
|
||||
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart, Item
|
||||
from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, TeddyBear
|
||||
from squirrelbattle.entities.player import Player
|
||||
from squirrelbattle.interfaces import Entity, Map
|
||||
@ -97,12 +97,13 @@ class TestEntities(unittest.TestCase):
|
||||
self.assertFalse(item.held)
|
||||
item.hold(self.player)
|
||||
self.assertTrue(item.held)
|
||||
item.drop(2, 6)
|
||||
self.assertEqual(item.y, 2)
|
||||
item.drop()
|
||||
self.assertEqual(item.y, 1)
|
||||
self.assertEqual(item.x, 6)
|
||||
|
||||
# Pick up item
|
||||
self.player.move_down()
|
||||
self.player.move_left()
|
||||
self.player.move_right()
|
||||
self.assertTrue(item.held)
|
||||
self.assertEqual(item.held_by, self.player)
|
||||
self.assertIn(item, self.player.inventory)
|
||||
@ -125,10 +126,14 @@ class TestEntities(unittest.TestCase):
|
||||
item.act(self.map)
|
||||
self.assertFalse(hedgehog.dead)
|
||||
self.assertFalse(teddy_bear.dead)
|
||||
item.drop(42, 42)
|
||||
self.player.move(42, 42)
|
||||
item.hold(self.player)
|
||||
item.use()
|
||||
self.assertEqual(item.y, 42)
|
||||
self.assertEqual(item.x, 42)
|
||||
item.act(self.map)
|
||||
# Wait for the explosion
|
||||
for ignored in range(5):
|
||||
item.act(self.map)
|
||||
self.assertTrue(hedgehog.dead)
|
||||
self.assertTrue(teddy_bear.dead)
|
||||
bomb_state = item.save_state()
|
||||
@ -149,6 +154,24 @@ class TestEntities(unittest.TestCase):
|
||||
heart_state = item.save_state()
|
||||
self.assertEqual(heart_state["healing"], item.healing)
|
||||
|
||||
def test_body_snatch_potion(self) -> None:
|
||||
"""
|
||||
Test some random stuff with body snatch potions.
|
||||
"""
|
||||
item = BodySnatchPotion()
|
||||
self.map.add_entity(item)
|
||||
item.hold(self.player)
|
||||
|
||||
tiger = Tiger(y=42, x=42)
|
||||
self.map.add_entity(tiger)
|
||||
|
||||
# The player becomes a tiger, and the tiger becomes a squirrel
|
||||
item.use()
|
||||
self.assertEqual(self.player.name, "tiger")
|
||||
self.assertEqual(tiger.name, "player")
|
||||
self.assertEqual(self.player.y, 42)
|
||||
self.assertEqual(self.player.x, 42)
|
||||
|
||||
def test_players(self) -> None:
|
||||
"""
|
||||
Test some random stuff with players.
|
||||
|
@ -7,6 +7,7 @@ import unittest
|
||||
from ..bootstrap import Bootstrap
|
||||
from ..display.display import Display
|
||||
from ..display.display_manager import DisplayManager
|
||||
from ..entities.items import Bomb
|
||||
from ..entities.player import Player
|
||||
from ..enums import DisplayActions
|
||||
from ..game import Game, KeyValues, GameMode
|
||||
@ -31,6 +32,9 @@ class TestGame(unittest.TestCase):
|
||||
"""
|
||||
Save a game and reload it.
|
||||
"""
|
||||
bomb = Bomb()
|
||||
self.game.map.add_entity(bomb)
|
||||
bomb.hold(self.game.player)
|
||||
old_state = self.game.save_state()
|
||||
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
@ -44,6 +48,9 @@ class TestGame(unittest.TestCase):
|
||||
new_state = self.game.save_state()
|
||||
self.assertEqual(old_state, new_state)
|
||||
|
||||
# Ensure that the bomb is loaded
|
||||
self.assertTrue(self.game.player.inventory)
|
||||
|
||||
# Error on loading save
|
||||
with open(ResourceManager.get_config_path("save.json"), "w") as f:
|
||||
f.write("I am not a JSON file")
|
||||
@ -107,6 +114,18 @@ class TestGame(unittest.TestCase):
|
||||
self.assertEqual(KeyValues.translate_key(
|
||||
self.game.settings.KEY_ENTER, self.game.settings),
|
||||
KeyValues.ENTER)
|
||||
self.assertEqual(KeyValues.translate_key(
|
||||
self.game.settings.KEY_INVENTORY, self.game.settings),
|
||||
KeyValues.INVENTORY)
|
||||
self.assertEqual(KeyValues.translate_key(
|
||||
self.game.settings.KEY_USE, self.game.settings),
|
||||
KeyValues.USE)
|
||||
self.assertEqual(KeyValues.translate_key(
|
||||
self.game.settings.KEY_EQUIP, self.game.settings),
|
||||
KeyValues.EQUIP)
|
||||
self.assertEqual(KeyValues.translate_key(
|
||||
self.game.settings.KEY_DROP, self.game.settings),
|
||||
KeyValues.DROP)
|
||||
self.assertEqual(KeyValues.translate_key(' ', self.game.settings),
|
||||
KeyValues.SPACE)
|
||||
self.assertEqual(KeyValues.translate_key('plop', self.game.settings),
|
||||
@ -261,11 +280,8 @@ class TestGame(unittest.TestCase):
|
||||
self.assertEqual(self.game.settings.KEY_LEFT_PRIMARY, 'a')
|
||||
|
||||
# Navigate to "texture pack"
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
for ignored in range(9):
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
|
||||
# Change texture pack
|
||||
self.assertEqual(self.game.settings.TEXTURE_PACK, "ascii")
|
||||
@ -337,3 +353,64 @@ class TestGame(unittest.TestCase):
|
||||
self.game.display_actions(DisplayActions.REFRESH)
|
||||
self.game.handle_key_pressed(None, "random key")
|
||||
self.assertIsNone(self.game.message)
|
||||
|
||||
def test_inventory_menu(self) -> None:
|
||||
"""
|
||||
Open the inventory menu and interact with items.
|
||||
"""
|
||||
self.game.state = GameMode.PLAY
|
||||
# Open and close the inventory
|
||||
self.game.handle_key_pressed(KeyValues.INVENTORY)
|
||||
self.assertEqual(self.game.state, GameMode.INVENTORY)
|
||||
self.game.handle_key_pressed(KeyValues.SPACE)
|
||||
self.assertEqual(self.game.state, GameMode.PLAY)
|
||||
|
||||
# Add five bombs in the inventory
|
||||
for ignored in range(5):
|
||||
bomb = Bomb()
|
||||
bomb.map = self.game.map
|
||||
bomb.map.add_entity(bomb)
|
||||
bomb.hold(self.game.player)
|
||||
|
||||
self.game.handle_key_pressed(KeyValues.INVENTORY)
|
||||
self.assertEqual(self.game.state, GameMode.INVENTORY)
|
||||
|
||||
# Navigate in the menu
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.assertEqual(self.game.inventory_menu.position, 3)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.UP)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.assertEqual(self.game.inventory_menu.position, 4)
|
||||
|
||||
# Equip key does nothing
|
||||
self.game.handle_key_pressed(KeyValues.EQUIP)
|
||||
|
||||
# Drop an item
|
||||
bomb = self.game.player.inventory[-1]
|
||||
self.assertEqual(self.game.inventory_menu.validate(), bomb)
|
||||
self.assertTrue(bomb.held)
|
||||
self.assertEqual(bomb.held_by, self.game.player)
|
||||
self.game.handle_key_pressed(KeyValues.DROP)
|
||||
self.assertFalse(bomb.held)
|
||||
self.assertIsNone(bomb.held_by)
|
||||
self.assertIsNone(bomb.owner)
|
||||
self.assertFalse(bomb.exploding)
|
||||
self.assertEqual(bomb.y, self.game.player.y)
|
||||
self.assertEqual(bomb.x, self.game.player.x)
|
||||
|
||||
# Use the bomb
|
||||
bomb = self.game.player.inventory[-1]
|
||||
self.assertEqual(self.game.inventory_menu.validate(), bomb)
|
||||
self.assertTrue(bomb.held)
|
||||
self.assertEqual(bomb.held_by, self.game.player)
|
||||
self.game.handle_key_pressed(KeyValues.USE)
|
||||
self.assertFalse(bomb.held)
|
||||
self.assertIsNone(bomb.held_by)
|
||||
self.assertEqual(bomb.owner, self.game.player)
|
||||
self.assertTrue(bomb.exploding)
|
||||
self.assertEqual(bomb.y, self.game.player.y)
|
||||
self.assertEqual(bomb.x, self.game.player.x)
|
||||
|
@ -4,9 +4,13 @@
|
||||
import unittest
|
||||
|
||||
from squirrelbattle.settings import Settings
|
||||
from squirrelbattle.translations import Translator
|
||||
|
||||
|
||||
class TestSettings(unittest.TestCase):
|
||||
def setUp(self) -> None:
|
||||
Translator.setlocale("en")
|
||||
|
||||
def test_settings(self) -> None:
|
||||
"""
|
||||
Ensure that settings are well loaded.
|
||||
|
@ -42,6 +42,14 @@ class TestTranslations(unittest.TestCase):
|
||||
"Touche secondaire pour aller vers la droite")
|
||||
self.assertEqual(_("Key to validate a menu"),
|
||||
"Touche pour valider un menu")
|
||||
self.assertEqual(_("Key used to open the inventory"),
|
||||
"Touche utilisée pour ouvrir l'inventaire")
|
||||
self.assertEqual(_("Key used to use an item in the inventory"),
|
||||
"Touche pour utiliser un objet de l'inventaire")
|
||||
self.assertEqual(_("Key used to equip an item in the inventory"),
|
||||
"Touche pour équiper un objet de l'inventaire")
|
||||
self.assertEqual(_("Key used to drop an item in the inventory"),
|
||||
"Touche pour jeter un objet de l'inventaire")
|
||||
self.assertEqual(_("Texture pack"), "Pack de textures")
|
||||
self.assertEqual(_("Language"), "Langue")
|
||||
|
||||
@ -53,5 +61,6 @@ class TestTranslations(unittest.TestCase):
|
||||
self.assertEqual(_("rabbit"), "lapin")
|
||||
self.assertEqual(_("teddy bear"), "nounours")
|
||||
|
||||
self.assertEqual(_("body snatch potion"), "potion d'arrachage de corps")
|
||||
self.assertEqual(_("bomb"), "bombe")
|
||||
self.assertEqual(_("heart"), "cœur")
|
||||
|
Reference in New Issue
Block a user