User player entity instead of temporary Player class
This commit is contained in:
		@@ -4,3 +4,15 @@ from ..interfaces import FightingEntity
 | 
			
		||||
class Player(FightingEntity):
 | 
			
		||||
    maxhealth = 20
 | 
			
		||||
    strength = 5
 | 
			
		||||
 | 
			
		||||
    def move_up(self) -> None:
 | 
			
		||||
        self.y -= 1
 | 
			
		||||
 | 
			
		||||
    def move_down(self) -> None:
 | 
			
		||||
        self.y += 1
 | 
			
		||||
 | 
			
		||||
    def move_left(self) -> None:
 | 
			
		||||
        self.x -= 1
 | 
			
		||||
 | 
			
		||||
    def move_right(self) -> None:
 | 
			
		||||
        self.x += 1
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,6 @@
 | 
			
		||||
from typing import Any
 | 
			
		||||
 | 
			
		||||
from .entities.player import Player
 | 
			
		||||
from .interfaces import Map
 | 
			
		||||
from .mapdisplay import MapDisplay
 | 
			
		||||
from .settings import Settings
 | 
			
		||||
@@ -22,8 +23,8 @@ class Game:
 | 
			
		||||
        m = Map.load("example_map.txt")
 | 
			
		||||
        player = Player()
 | 
			
		||||
        self.player = player
 | 
			
		||||
        player.y = 1
 | 
			
		||||
        player.x = 6
 | 
			
		||||
        m.entities.append(player)
 | 
			
		||||
        player.move(1, 6)
 | 
			
		||||
        d = MapDisplay(m, player)
 | 
			
		||||
        while True:
 | 
			
		||||
            screen.clear()
 | 
			
		||||
@@ -43,20 +44,3 @@ class Game:
 | 
			
		||||
        if key == 'd' or key == 'KEY_RIGHT':
 | 
			
		||||
            self.player.move_right()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Player:
 | 
			
		||||
    # FIXME Should be elsewhere, only useful to don't break the previous code
 | 
			
		||||
    y: int = 0
 | 
			
		||||
    x: int = 0
 | 
			
		||||
 | 
			
		||||
    def move_up(self) -> None:
 | 
			
		||||
        self.y -= 1
 | 
			
		||||
 | 
			
		||||
    def move_down(self) -> None:
 | 
			
		||||
        self.y += 1
 | 
			
		||||
 | 
			
		||||
    def move_left(self) -> None:
 | 
			
		||||
        self.x -= 1
 | 
			
		||||
 | 
			
		||||
    def move_right(self) -> None:
 | 
			
		||||
        self.x += 1
 | 
			
		||||
 
 | 
			
		||||
@@ -1,22 +1,21 @@
 | 
			
		||||
#!/usr/bin/env python
 | 
			
		||||
import curses
 | 
			
		||||
from typing import Any
 | 
			
		||||
 | 
			
		||||
from dungeonbattle.entities.player import Player
 | 
			
		||||
from dungeonbattle.interfaces import Map
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class MapDisplay:
 | 
			
		||||
    def __init__(self, m: Map, player: Any):
 | 
			
		||||
        # TODO Type the player field with the good type
 | 
			
		||||
    def __init__(self, m: Map, player: Player):
 | 
			
		||||
        self.map = m
 | 
			
		||||
        self.pad = curses.newpad(m.height, m.width + 1)
 | 
			
		||||
        self.player = player
 | 
			
		||||
 | 
			
		||||
    def update_pad(self) -> None:
 | 
			
		||||
        self.pad.addstr(0, 0, self.map.draw_string())
 | 
			
		||||
        # TODO Not all entities should be a player
 | 
			
		||||
        for e in self.map.entities:
 | 
			
		||||
            self.pad.addch(e.y, e.x, e.img)
 | 
			
		||||
        self.pad.addstr(self.player.getPosY(), self.player.getPosX(), '🐿')
 | 
			
		||||
            self.pad.addstr(e.y, e.x, '🐿')
 | 
			
		||||
 | 
			
		||||
    def display(self, y: int, x: int) -> None:
 | 
			
		||||
        deltay, deltax = (curses.LINES // 2) + 1, (curses.COLS // 2) + 1
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user