User player entity instead of temporary Player class
This commit is contained in:
		@@ -4,3 +4,15 @@ from ..interfaces import FightingEntity
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class Player(FightingEntity):
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					class Player(FightingEntity):
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    maxhealth = 20
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					    maxhealth = 20
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    strength = 5
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					    strength = 5
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					    def move_up(self) -> None:
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					        self.y -= 1
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					    def move_down(self) -> None:
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					        self.y += 1
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					    def move_left(self) -> None:
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					        self.x -= 1
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					    def move_right(self) -> None:
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					        self.x += 1
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@@ -1,5 +1,6 @@
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from typing import Any
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					from typing import Any
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					from .entities.player import Player
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from .interfaces import Map
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					from .interfaces import Map
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from .mapdisplay import MapDisplay
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					from .mapdisplay import MapDisplay
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from .settings import Settings
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					from .settings import Settings
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@@ -22,8 +23,8 @@ class Game:
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        m = Map.load("example_map.txt")
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					        m = Map.load("example_map.txt")
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        player = Player()
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					        player = Player()
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        self.player = player
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					        self.player = player
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        player.y = 1
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					        m.entities.append(player)
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        player.x = 6
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					        player.move(1, 6)
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        d = MapDisplay(m, player)
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					        d = MapDisplay(m, player)
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        while True:
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					        while True:
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            screen.clear()
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					            screen.clear()
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@@ -43,20 +44,3 @@ class Game:
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        if key == 'd' or key == 'KEY_RIGHT':
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					        if key == 'd' or key == 'KEY_RIGHT':
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            self.player.move_right()
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					            self.player.move_right()
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class Player:
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    # FIXME Should be elsewhere, only useful to don't break the previous code
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    y: int = 0
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    x: int = 0
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    def move_up(self) -> None:
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        self.y -= 1
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    def move_down(self) -> None:
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        self.y += 1
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    def move_left(self) -> None:
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        self.x -= 1
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    def move_right(self) -> None:
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        self.x += 1
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@@ -1,22 +1,21 @@
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#!/usr/bin/env python
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					#!/usr/bin/env python
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import curses
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					import curses
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from typing import Any
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					from dungeonbattle.entities.player import Player
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from dungeonbattle.interfaces import Map
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					from dungeonbattle.interfaces import Map
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class MapDisplay:
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					class MapDisplay:
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    def __init__(self, m: Map, player: Any):
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					    def __init__(self, m: Map, player: Player):
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        # TODO Type the player field with the good type
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        self.map = m
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					        self.map = m
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        self.pad = curses.newpad(m.height, m.width + 1)
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					        self.pad = curses.newpad(m.height, m.width + 1)
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        self.player = player
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					        self.player = player
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    def update_pad(self) -> None:
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					    def update_pad(self) -> None:
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        self.pad.addstr(0, 0, self.map.draw_string())
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					        self.pad.addstr(0, 0, self.map.draw_string())
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					        # TODO Not all entities should be a player
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        for e in self.map.entities:
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					        for e in self.map.entities:
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            self.pad.addch(e.y, e.x, e.img)
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					            self.pad.addstr(e.y, e.x, '🐿')
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        self.pad.addstr(self.player.getPosY(), self.player.getPosX(), '🐿')
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    def display(self, y: int, x: int) -> None:
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					    def display(self, y: int, x: int) -> None:
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        deltay, deltax = (curses.LINES // 2) + 1, (curses.COLS // 2) + 1
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					        deltay, deltax = (curses.LINES // 2) + 1, (curses.COLS // 2) + 1
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