Add a small bomb exploding animation, fixes #31
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@ -3,7 +3,8 @@
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import unittest
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from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart, Item
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from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart, Item, \
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Explosion
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from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, TeddyBear
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from squirrelbattle.entities.player import Player
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from squirrelbattle.interfaces import Entity, Map
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@ -138,6 +139,20 @@ class TestEntities(unittest.TestCase):
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self.assertTrue(teddy_bear.dead)
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bomb_state = item.save_state()
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self.assertEqual(bomb_state["damage"], item.damage)
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explosions = self.map.find_entities(Explosion)
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self.assertTrue(explosions)
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explosion = explosions[0]
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self.assertEqual(explosion.y, item.y)
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self.assertEqual(explosion.x, item.x)
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# The player can't hold the explosion
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explosion.hold(self.player)
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self.assertNotIn(explosion, self.player.inventory)
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self.assertFalse(explosion.held)
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# The explosion disappears after one tick
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explosion.act(self.map)
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self.assertNotIn(explosion, self.map.entities)
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def test_hearts(self) -> None:
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"""
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