Merge branch 'master' into 'familiars'
# Conflicts: # squirrelbattle/display/display_manager.py # squirrelbattle/display/logsdisplay.py # squirrelbattle/display/mapdisplay.py # squirrelbattle/display/menudisplay.py # squirrelbattle/menus.py
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@ -12,6 +12,7 @@ from ..entities.items import Bomb, Heart, Sword, Explosion
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from ..entities.player import Player
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from ..enums import DisplayActions
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from ..game import Game, KeyValues, GameMode
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from ..interfaces import Map
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from ..menus import MainMenuValues
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from ..resources import ResourceManager
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from ..settings import Settings
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@ -25,6 +26,10 @@ class TestGame(unittest.TestCase):
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"""
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self.game = Game()
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self.game.new_game()
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self.game.map = Map.load(
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ResourceManager.get_asset_path("example_map.txt"))
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self.game.map.add_entity(self.game.player)
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self.game.player.move(self.game.map.start_y, self.game.map.start_x)
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self.game.logs.add_message("Hello World !")
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display = DisplayManager(None, self.game)
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self.game.display_actions = display.handle_display_action
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@ -404,6 +409,7 @@ class TestGame(unittest.TestCase):
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Checks that some functions are not implemented, only for coverage.
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"""
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self.assertRaises(NotImplementedError, Display.display, None)
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self.assertRaises(NotImplementedError, Display.update, None, self.game)
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def test_messages(self) -> None:
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"""
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@ -551,18 +557,21 @@ class TestGame(unittest.TestCase):
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# Navigate in the menu
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.LEFT)
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self.assertFalse(self.game.is_in_store_menu)
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self.game.handle_key_pressed(KeyValues.RIGHT)
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self.assertTrue(self.game.is_in_store_menu)
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self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.store_menu.position, 1)
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self.game.player.hazel = 0x7ffff42ff
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# The second item is not a heart
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merchant.inventory[1] = Sword()
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merchant.inventory[1] = sword = Sword()
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# Buy the second item by clicking on it
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item = self.game.store_menu.validate()
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self.assertIn(item, merchant.inventory)
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self.game.display_actions(DisplayActions.MOUSE, 7, 25)
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertIn(item, self.game.player.inventory)
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self.assertNotIn(item, merchant.inventory)
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@ -584,9 +593,24 @@ class TestGame(unittest.TestCase):
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertNotIn(item, self.game.player.inventory)
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self.assertIn(item, merchant.inventory)
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self.assertEqual(self.game.message, _("You do not have enough money"))
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self.assertEqual(self.game.message,
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_("The buyer does not have enough money"))
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self.game.handle_key_pressed(KeyValues.ENTER)
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# Sell an item
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self.game.inventory_menu.position = len(self.game.player.inventory) - 1
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self.game.handle_key_pressed(KeyValues.LEFT)
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self.assertFalse(self.game.is_in_store_menu)
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self.assertIn(sword, self.game.player.inventory)
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self.assertEqual(self.game.inventory_menu.validate(), sword)
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old_player_money, old_merchant_money = self.game.player.hazel,\
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merchant.hazel
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertNotIn(sword, self.game.player.inventory)
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self.assertIn(sword, merchant.inventory)
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self.assertEqual(self.game.player.hazel, old_player_money + sword.price)
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self.assertEqual(merchant.hazel, old_merchant_money - sword.price)
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# Exit the menu
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self.game.handle_key_pressed(KeyValues.SPACE)
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self.assertEqual(self.game.state, GameMode.PLAY)
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@ -12,8 +12,8 @@ class FakePad:
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def addstr(self, y: int, x: int, message: str, color: int = 0) -> None:
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pass
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def refresh(self, pminrow: int, pmincol: int, sminrow: int,
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smincol: int, smaxrow: int, smaxcol: int) -> None:
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def noutrefresh(self, pminrow: int, pmincol: int, sminrow: int,
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smincol: int, smaxrow: int, smaxcol: int) -> None:
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pass
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def erase(self) -> None:
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