linting
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		@@ -64,12 +64,12 @@ class Familiar(FightingEntity):
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        super().__init__(maxhealth=maxhealth, *args, **kwargs)
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        self.target = None
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##    @property
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##    def dialogue_option(self) -> list:
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##        """
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##        Debug function (to see if used in the real game)
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##        """
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##        return [_("My target is"+str(self.target))]
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#    @property
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#    def dialogue_option(self) -> list:
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#        """
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#        Debug function (to see if used in the real game)
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#        """
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#        return [_("My target is"+str(self.target))]
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    def act(self, p: Player, m: Map) -> None:
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        """
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@@ -78,14 +78,14 @@ class Familiar(FightingEntity):
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        and attacks it.
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        """
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        if self.target is None:
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            #If the previous target is dead(or if there was no previous target)
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            #the familiar tries to get closer to the player.
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            # If the previous target is dead(or if there was no previous target)
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            # the familiar tries to get closer to the player.
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            self.target = p
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        elif self.target.dead:
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            self.target = p
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        if self.target == p:
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            #Look for monsters around the player to kill TOFIX : if monster is out
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            #of range, continue targetting player.
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            # Look for monsters around the player to kill TOFIX : if monster is
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            # out of range, continue targetting player.
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            for entity in m.entities:
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                if (p.y - entity.y) ** 2 + (p.x - entity.x) ** 2 <= 9 and\
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                        isinstance(entity, Monster):
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