Capture all mouse events and take into account mouse attributes, fixes #58
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@ -92,6 +92,6 @@ class CreditsDisplay(Display):
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self.addstr(self.pad, y_offset + i, x_offset + j, c,
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fg_color, bg_color, bold=bold)
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def handle_click(self, y: int, x: int, game: Game) -> None:
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def handle_click(self, y: int, x: int, attr: int, game: Game) -> None:
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if self.pad.inch(y - 1, x - 1) != ord(" "):
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self.ascii_art_displayed = True
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@ -187,12 +187,11 @@ class Display:
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"""
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raise NotImplementedError
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def handle_click(self, y: int, x: int, game: Game) -> None:
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def handle_click(self, y: int, x: int, attr: int, game: Game) -> None:
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"""
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A mouse click was performed on the coordinates (y, x) of the pad.
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Maybe it should do something.
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"""
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pass
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@property
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def rows(self) -> int:
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@ -63,7 +63,7 @@ class DisplayManager:
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d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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d.update(self.game)
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def handle_mouse_click(self, y: int, x: int) -> None:
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def handle_mouse_click(self, y: int, x: int, attr: int) -> None:
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"""
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Handles the mouse clicks.
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"""
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@ -76,7 +76,7 @@ class DisplayManager:
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# of that display
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display = d
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if display:
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display.handle_click(y - display.y, x - display.x, self.game)
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display.handle_click(y - display.y, x - display.x, attr, self.game)
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def refresh(self) -> List[Display]:
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"""
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@ -50,7 +50,7 @@ class MenuDisplay(Display):
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self.height - 2 + self.y,
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self.width - 2 + self.x)
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def handle_click(self, y: int, x: int, game: Game) -> None:
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def handle_click(self, y: int, x: int, attr: int, game: Game) -> None:
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"""
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We can select a menu item with the mouse.
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"""
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@ -134,13 +134,13 @@ class MainMenuDisplay(Display):
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def update(self, game: Game) -> None:
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self.menudisplay.update_menu(game.main_menu)
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def handle_click(self, y: int, x: int, game: Game) -> None:
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def handle_click(self, y: int, x: int, attr: int, game: Game) -> None:
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menuwidth = min(self.menudisplay.preferred_width, self.width)
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menuy, menux = len(self.title) + 8, self.width // 2 - menuwidth // 2 - 1
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menuheight = min(self.menudisplay.preferred_height, self.height - menuy)
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if menuy <= y < menuy + menuheight and menux <= x < menux + menuwidth:
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self.menudisplay.handle_click(y - menuy, x - menux, game)
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self.menudisplay.handle_click(y - menuy, x - menux, attr, game)
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if y <= len(self.title):
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self.fg_color = randint(0, 1000), randint(0, 1000), randint(0, 1000)
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@ -189,7 +189,7 @@ class PlayerInventoryDisplay(MenuDisplay):
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def trueheight(self) -> int:
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return 2 + super().trueheight
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def handle_click(self, y: int, x: int, game: Game) -> None:
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def handle_click(self, y: int, x: int, attr: int, game: Game) -> None:
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"""
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We can select a menu item with the mouse.
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"""
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@ -232,7 +232,7 @@ class StoreInventoryDisplay(MenuDisplay):
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def trueheight(self) -> int:
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return 2 + super().trueheight
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def handle_click(self, y: int, x: int, game: Game) -> None:
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def handle_click(self, y: int, x: int, attr: int, game: Game) -> None:
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"""
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We can select a menu item with the mouse.
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"""
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