Slightly cover bootstrap, to increase more and more coverage. Ensure that there is no associated shell
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		@@ -27,10 +27,9 @@ class MenuDisplay(Display):
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        self.pad.addstr(self.menu.position, 0, ">")
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    def display(self) -> None:
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        if self.height - 2 >= self.menu.position - 1:
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            cornery = 0
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        elif self.height - 2 >= self.trueheight - self.menu.position:
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            cornery = self.trueheight - self.height + 2
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        cornery = 0 if self.height - 2 >= self.menu.position - 1 \
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            else self.trueheight - self.height + 2 \
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            if self.height - 2 >= self.trueheight - self.menu.position else 0
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        # Menu box
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        self.menubox.addstr(0, 0, "┏" + "━" * (self.width - 2) + "┓")
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@@ -1,8 +1,9 @@
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import os
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import unittest
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from dungeonbattle.bootstrap import Bootstrap
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from dungeonbattle.display.display import Display
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from dungeonbattle.display.display_manager import DisplayManager
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from dungeonbattle.display.statsdisplay import StatsDisplay
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from dungeonbattle.game import Game, KeyValues, GameMode
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from dungeonbattle.menus import MainMenuValues
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@@ -21,6 +22,15 @@ class TestGame(unittest.TestCase):
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        self.assertRaises(NotImplementedError, Game.load_game, "game.save")
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        self.assertRaises(NotImplementedError, Display(None).display)
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    def test_bootstrap_fail(self) -> None:
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        """
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        Ensure that the test can't play the game,
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        because there is no associated shell.
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        Yeah, that's only for coverage.
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        """
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        self.assertRaises(Exception, Bootstrap.run_game)
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        self.assertEqual(os.getenv("TERM", "unknown"), "unknown")
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    def test_key_translation(self) -> None:
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        """
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        Test key bindings.
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@@ -106,9 +116,3 @@ class TestGame(unittest.TestCase):
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        self.game.handle_key_pressed(KeyValues.SPACE)
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        self.assertEqual(self.game.state, GameMode.MAINMENU)
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    def test_stats_display(self) -> None:
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        self.game.current_display = StatsDisplay(None)
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        self.game.current_display.update_player(self.game.player)
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        self.game.current_display.resize(0, 0, 42, 42)
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        self.game.current_display.refresh()
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