More tests

This commit is contained in:
Yohann D'ANELLO
2021-01-08 01:56:54 +01:00
parent 1a78ad584c
commit 6c6a44fb18
4 changed files with 119 additions and 29 deletions

View File

@ -2,13 +2,16 @@
# SPDX-License-Identifier: GPL-3.0-or-later
import os
import random
import unittest
from ..bootstrap import Bootstrap
from ..display.display import Display
from ..display.display_manager import DisplayManager
from ..entities.friendly import Merchant, Sunflower
from ..entities.items import Bomb, Heart, Sword, Explosion
from ..entities.items import Bomb, Heart, Sword, Explosion, Shield, Helmet, \
Chestplate, RingCritical
from ..entities.monsters import GiantSeaEagle
from ..entities.player import Player
from ..enums import DisplayActions
from ..game import Game, KeyValues, GameMode
@ -609,3 +612,97 @@ class TestGame(unittest.TestCase):
# Exit the menu
self.game.handle_key_pressed(KeyValues.SPACE)
self.assertEqual(self.game.state, GameMode.PLAY)
def test_equipment(self) -> None:
"""
Ensure that equipment is working.
"""
self.game.state = GameMode.INVENTORY
# sword goes into the main equipment slot
sword = Sword()
sword.hold(self.game.player)
self.game.handle_key_pressed(KeyValues.EQUIP)
self.assertEqual(self.game.player.equipped_main, sword)
self.assertFalse(self.game.player.inventory)
# shield goes into the secondary equipment slot
shield = Shield()
shield.hold(self.game.player)
self.game.handle_key_pressed(KeyValues.EQUIP)
self.assertEqual(self.game.player.equipped_secondary, shield)
self.assertFalse(self.game.player.inventory)
# helmet goes into the helmet slot
helmet = Helmet()
helmet.hold(self.game.player)
self.game.handle_key_pressed(KeyValues.EQUIP)
self.assertEqual(self.game.player.equipped_helmet, helmet)
self.assertFalse(self.game.player.inventory)
# helmet goes into the armor slot
chestplate = Chestplate()
chestplate.hold(self.game.player)
self.game.handle_key_pressed(KeyValues.EQUIP)
self.assertEqual(self.game.player.equipped_armor, chestplate)
self.assertFalse(self.game.player.inventory)
# Use bomb
bomb = Bomb()
bomb.hold(self.game.player)
self.game.handle_key_pressed(KeyValues.EQUIP)
self.assertEqual(self.game.player.equipped_secondary, bomb)
self.assertIn(shield, self.game.player.inventory)
self.game.state = GameMode.PLAY
self.game.handle_key_pressed(KeyValues.USE)
self.assertIsNone(self.game.player.equipped_secondary)
self.game.state = GameMode.INVENTORY
self.game.handle_key_pressed(KeyValues.EQUIP)
self.assertEqual(self.game.player.equipped_secondary, shield)
self.assertFalse(self.game.player.inventory)
# Reequip, which is useless but covers code
sword.equip()
shield.equip()
helmet.equip()
chestplate.equip()
self.game.save_state()
# Unequip all
sword.unequip()
shield.unequip()
helmet.unequip()
chestplate.unequip()
self.assertIsNone(self.game.player.equipped_main)
self.assertIsNone(self.game.player.equipped_secondary)
self.assertIsNone(self.game.player.equipped_helmet)
self.assertIsNone(self.game.player.equipped_armor)
self.assertIn(sword, self.game.player.inventory)
self.assertIn(shield, self.game.player.inventory)
self.assertIn(helmet, self.game.player.inventory)
self.assertIn(chestplate, self.game.player.inventory)
# Test rings
self.game.player.inventory.clear()
ring = RingCritical()
ring.hold(self.game.player)
old_critical = self.game.player.critical
self.game.handle_key_pressed(KeyValues.EQUIP)
self.assertEqual(self.game.player.critical,
old_critical + ring.critical)
self.game.save_state()
ring.unequip()
def test_critical_hit(self) -> None:
"""
Ensure that critical hits are working.
"""
random.seed(2) # Next random.randint(1, 100) will output 8
self.game.player.critical = 10
sea_eagle = GiantSeaEagle()
self.game.map.add_entity(sea_eagle)
sea_eagle.move(2, 6)
old_health = sea_eagle.health
self.game.player.hit(sea_eagle)
self.assertEqual(sea_eagle.health,
old_health - self.game.player.strength * 4)