Dead is an entity property
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		@@ -312,7 +312,6 @@ class FightingEntity(Entity):
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    maxhealth: int
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    health: int
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    strength: int
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    dead: bool
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    intelligence: int
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    charisma: int
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    dexterity: int
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@@ -322,16 +321,17 @@ class FightingEntity(Entity):
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    def __init__(self):
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        super().__init__()
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        self.health = self.maxhealth
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        self.dead = False
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        self.health = 0
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        self.strength = 0
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        self.dead = False
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        self.intelligence = 0
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        self.charisma = 0
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        self.dexterity = 0
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        self.constitution = 0
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        self.level = 1
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    @property
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    def dead(self) -> bool:
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        return self.health <= 0
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    def hit(self, opponent: "FightingEntity") -> None:
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        """
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@@ -351,7 +351,6 @@ class FightingEntity(Entity):
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        """
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        If a fighting entity has no more health, it dies and is removed
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        """
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        self.dead = True
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        self.map.remove_entity(self)
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    def keys(self) -> list:
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@@ -371,8 +370,8 @@ class FightingEntity(Entity):
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    def recover_state(self, d : dict) -> None:
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        """
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        Loads the state of an entity from a dictionnary
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        Loads the state of an entity from a dictionary
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        """
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        super().recover_state(d)
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        for name in d.keys():
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            self.__setattribute__(name, d[name])
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            setattr(self, name, d[name])
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