Test heart healing
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		@@ -7,9 +7,6 @@ from ..interfaces import Entity, FightingEntity, Map
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class Item(Entity):
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    held: bool
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    held_by: Optional["Player"]
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    # When it is False, items disappear when they are hold.
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    # Action is done when the item is picked up.
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    can_be_in_inventory: bool = True
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    def __init__(self, *args, **kwargs):
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        super().__init__(*args, **kwargs)
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@@ -25,13 +22,11 @@ class Item(Entity):
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        self.held = True
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        self.held_by = player
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        self.map.remove_entity(self)
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        if self.can_be_in_inventory:
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            player.inventory.append(self)
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        player.inventory.append(self)
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class Heart(Item):
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    name: str = "heart"
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    can_be_in_inventory: bool = False
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    healing: int = 5
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    def hold(self, player: "Player") -> None:
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@@ -39,7 +34,7 @@ class Heart(Item):
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        When holding a heart, heal the player and don't put item in inventory.
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        """
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        player.health = min(player.maxhealth, player.health + self.healing)
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        return super().hold(player)
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        self.map.remove_entity(self)
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class Bomb(Item):
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@@ -1,6 +1,6 @@
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import unittest
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from dungeonbattle.entities.items import Bomb, Item
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from dungeonbattle.entities.items import Bomb, Heart, Item
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from dungeonbattle.entities.monsters import Hedgehog
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from dungeonbattle.entities.player import Player
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from dungeonbattle.interfaces import Entity, Map
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@@ -93,6 +93,19 @@ class TestEntities(unittest.TestCase):
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        item.act(self.map)
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        self.assertTrue(hedgehog.dead)
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    def test_hearts(self) -> None:
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        """
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        Test some random stuff with hearts.
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        """
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        item = Heart()
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        self.map.add_entity(item)
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        item.move(2, 6)
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        self.player.health -= 2 * item.healing
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        self.player.move_down()
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        self.assertNotIn(item, self.map.entities)
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        self.assertEqual(self.player.health,
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                         self.player.maxhealth - item.healing)
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    def test_players(self) -> None:
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        """
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        Test some random stuff with players.
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