Cover doors code
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@ -134,13 +134,13 @@ class TestEntities(unittest.TestCase):
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self.map.remove_entity(entity2)
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# Test following the player and finding the player as target
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self.player.move(5, 5)
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fam.move(4, 5)
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self.player.move(6, 5)
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fam.move(5, 5)
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fam.target = None
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self.player.move_down()
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self.map.tick(self.player)
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self.assertTrue(fam.target == self.player)
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self.assertEqual(fam.y, 5)
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self.assertEqual(fam.y, 6)
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self.assertEqual(fam.x, 5)
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# Test random move
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@ -728,6 +728,7 @@ class TestGame(unittest.TestCase):
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self.game.player.inventory.clear()
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ring = RingCritical()
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ring.hold(self.game.player)
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self.game.display_actions(DisplayActions.REFRESH)
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old_critical = self.game.player.critical
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self.game.handle_key_pressed(KeyValues.EQUIP)
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self.assertEqual(self.game.player.critical,
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@ -951,3 +952,18 @@ class TestGame(unittest.TestCase):
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# Exit the menu
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self.game.handle_key_pressed(KeyValues.SPACE)
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self.assertEqual(self.game.state, GameMode.PLAY)
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def test_doors(self) -> None:
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"""
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Check that the user can open doors.
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"""
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self.game.state = GameMode.PLAY
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self.game.player.move(9, 8)
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self.assertEqual(self.game.map.tiles[10][8], Tile.DOOR)
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# Open door
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.map.tiles[10][8], Tile.FLOOR)
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self.assertEqual(self.game.player.y, 10)
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self.assertEqual(self.game.player.x, 8)
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self.game.display_actions(DisplayActions.REFRESH)
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