Only refresh entities if the player moved, ignore most events
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		@@ -71,7 +71,6 @@ class Game:
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            self.display_refresh()
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					            self.display_refresh()
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            key = screen.getkey()
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					            key = screen.getkey()
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            self.handle_key_pressed(self.translate_key(key))
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					            self.handle_key_pressed(self.translate_key(key))
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            self.map.tick()
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    def translate_key(self, key: str) -> KeyValues:
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					    def translate_key(self, key: str) -> KeyValues:
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        """
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					        """
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@@ -112,13 +111,17 @@ class Game:
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        In play mode, arrows or zqsd should move the main character.
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					        In play mode, arrows or zqsd should move the main character.
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        """
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					        """
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        if key == KeyValues.UP:
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					        if key == KeyValues.UP:
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            self.player.move_up()
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					            if self.player.move_up():
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					                self.map.tick()
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        elif key == KeyValues.DOWN:
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					        elif key == KeyValues.DOWN:
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            self.player.move_down()
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					            if self.player.move_down():
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					                self.map.tick()
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        elif key == KeyValues.LEFT:
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					        elif key == KeyValues.LEFT:
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            self.player.move_left()
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					            if self.player.move_left():
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					                self.map.tick()
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        elif key == KeyValues.RIGHT:
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					        elif key == KeyValues.RIGHT:
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            self.player.move_right()
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					            if self.player.move_right():
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					                self.map.tick()
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        elif key == KeyValues.SPACE:
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					        elif key == KeyValues.SPACE:
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            self.state = GameMode.MAINMENU
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					            self.state = GameMode.MAINMENU
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