Added a fire ball staff, closes #64
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		@@ -86,7 +86,7 @@ class Item(Entity):
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        """
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        return [BodySnatchPotion, Bomb, Heart, Shield, Sword,\
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                Chestplate, Helmet, RingCritical, RingXP, \
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                ScrollofDamage, ScrollofWeakening, Ruler, Bow]
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                ScrollofDamage, ScrollofWeakening, Ruler, Bow, FireBallStaff]
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    def be_sold(self, buyer: InventoryHolder, seller: InventoryHolder) -> bool:
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        """
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@@ -505,9 +505,10 @@ class LongRangeWeapon(Item):
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                   self.held_by.x-entity.x<=self.range:
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                    to_kill = entity
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        if to_kill:
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            self.held_by.map.logs.add_message(_("{name} is shot by an arrow.")\
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                                              .format(name=to_kill.translated_name.capitalize())+ " " \
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                                              + to_kill.take_damage(self.held_by, self.damage + getattr(self.held_by, self.stat)))
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            self.held_by.map.logs.add_message(_("{name}")\
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                                              .format(name=to_kill.translated_name.capitalize())+ self.string + " " \
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                                              + to_kill.take_damage(self.held_by, self.damage + \
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                                                                    getattr(self.held_by, self.stat)))
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    def equip(self) -> None:
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        """
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@@ -523,6 +524,12 @@ class LongRangeWeapon(Item):
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        or intelligence for a magic staff.
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        """
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    @property
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    def string(self) -> str:
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        """
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        The string that is printed when we hit an ennemy.
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        """
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class Bow(LongRangeWeapon):
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    """
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    A type of long range weapon that deals damage based on the player's dexterity
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@@ -538,3 +545,27 @@ class Bow(LongRangeWeapon):
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        Here it is dexterity
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        """
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        return "dexterity"
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    @property
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    def string(self) -> str:
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        return " is shot by an arrow."
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class FireBallStaff(LongRangeWeapon):
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    """
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    A type of long range weapon that deals damage based on the player's dexterity
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    """
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    def __init__(self, name: str = "fire_ball_staff", price: int = 36,\
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                 damage: int = 6, rang: int = 4, *args, **kwargs):
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        super().__init__(name=name, price=price, damage=damage, \
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                         rang=rang, *args, **kwargs)
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    @property
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    def stat(self) -> str:
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        """
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        Here it is dexterity
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        """
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        return "intelligence"
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    @property
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    def string(self) -> str:
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        return " is shot by a fire ball."
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@@ -4,7 +4,7 @@
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from random import randint
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from typing import Dict, Optional, Tuple
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from .items import Item, Bow
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from .items import Item
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from ..interfaces import FightingEntity, InventoryHolder
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