Generate a random map when changing floor
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		@@ -53,7 +53,6 @@ class Game:
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        """
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        Creates a new game on the screen.
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        """
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        # TODO generate a new map procedurally
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        self.maps = []
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        self.map_index = 0
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        self.map = broguelike.Generator().run()
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@@ -188,9 +187,7 @@ class Game:
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            self.map_index = 0
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            return
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        while self.map_index >= len(self.maps):
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            # TODO: generate a new map
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            self.maps.append(Map.load(ResourceManager.get_asset_path(
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                "example_map_2.txt")))
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            self.maps.append(broguelike.Generator().run())
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        new_map = self.map
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        new_map.floor = self.map_index
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        old_map.remove_entity(self.player)
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