Display message if we are dead
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		@@ -50,6 +50,9 @@ class Player(FightingEntity):
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        the player fights this entity.
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        It rewards some XP if it is dead.
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        """
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        # Don't move if we are dead
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        if self.dead:
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            return False
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        for entity in self.map.entities:
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            if entity.y == y and entity.x == x and \
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                    isinstance(entity, FightingEntity):
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