Merge branch 'master' into 'lighting'
# Conflicts: # squirrelbattle/display/mapdisplay.py # squirrelbattle/interfaces.py
This commit is contained in:
@ -6,6 +6,7 @@ import unittest
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from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart, Item, \
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Explosion
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from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, TeddyBear
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from squirrelbattle.entities.friendly import Trumpet
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from squirrelbattle.entities.player import Player
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from squirrelbattle.interfaces import Entity, Map
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from squirrelbattle.resources import ResourceManager
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@ -14,7 +15,7 @@ from squirrelbattle.resources import ResourceManager
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class TestEntities(unittest.TestCase):
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def setUp(self) -> None:
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"""
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Load example map that can be used in tests.
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Loads example map that can be used in tests.
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"""
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self.map = Map.load(ResourceManager.get_asset_path("example_map.txt"))
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self.player = Player()
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@ -23,7 +24,7 @@ class TestEntities(unittest.TestCase):
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def test_basic_entities(self) -> None:
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"""
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Test some random stuff with basic entities.
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Tests some random stuff with basic entities.
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"""
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entity = Entity()
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entity.move(42, 64)
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@ -38,7 +39,7 @@ class TestEntities(unittest.TestCase):
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def test_fighting_entities(self) -> None:
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"""
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Test some random stuff with fighting entities.
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Tests some random stuff with fighting entities.
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"""
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entity = Tiger()
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self.map.add_entity(entity)
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@ -57,17 +58,17 @@ class TestEntities(unittest.TestCase):
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self.map.add_entity(entity)
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entity.move(15, 44)
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# Move randomly
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self.map.tick()
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self.map.tick(self.player)
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self.assertFalse(entity.y == 15 and entity.x == 44)
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# Move to the player
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entity.move(3, 6)
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self.map.tick()
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self.map.tick(self.player)
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self.assertTrue(entity.y == 2 and entity.x == 6)
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# Rabbit should fight
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old_health = self.player.health
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self.map.tick()
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self.map.tick(self.player)
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self.assertTrue(entity.y == 2 and entity.x == 6)
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self.assertEqual(old_health - entity.strength, self.player.health)
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self.assertEqual(self.map.logs.messages[-1],
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@ -89,9 +90,50 @@ class TestEntities(unittest.TestCase):
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self.assertTrue(entity.dead)
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self.assertGreaterEqual(self.player.current_xp, 3)
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# Test the familiars
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fam = Trumpet()
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entity = Rabbit()
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self.map.add_entity(entity)
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self.map.add_entity(fam)
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self.player.move(1, 6)
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entity.move(2, 6)
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fam.move(2, 7)
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# Test fighting
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entity.health = 2
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entity.paths = []
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entity.recalculate_paths()
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fam.target = entity
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self.map.tick(self.player)
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self.assertTrue(entity.dead)
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# Test finding a new target
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entity2 = Rabbit()
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self.map.add_entity(entity2)
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entity2.move(2, 6)
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self.map.tick(self.player)
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self.assertTrue(fam.target == entity2)
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self.map.remove_entity(entity2)
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# Test following the player and finding the player as target
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self.player.move(5, 5)
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fam.move(4, 5)
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fam.target = None
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self.player.move_down()
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self.map.tick(self.player)
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self.assertTrue(fam.target == self.player)
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self.assertEqual(fam.y, 5)
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self.assertEqual(fam.x, 5)
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# Test random move
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fam.move(13, 20)
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fam.target = self.player
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self.map.tick(self.player)
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self.assertTrue(fam.x != 20 or fam.y != 13)
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def test_items(self) -> None:
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"""
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Test some random stuff with items.
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Tests some random stuff with items.
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"""
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item = Item()
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self.map.add_entity(item)
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@ -112,7 +154,7 @@ class TestEntities(unittest.TestCase):
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def test_bombs(self) -> None:
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"""
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Test some random stuff with bombs.
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Tests some random stuff with bombs.
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"""
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item = Bomb()
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hedgehog = Hedgehog()
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@ -156,7 +198,7 @@ class TestEntities(unittest.TestCase):
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def test_hearts(self) -> None:
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"""
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Test some random stuff with hearts.
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Tests some random stuff with hearts.
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"""
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item = Heart()
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self.map.add_entity(item)
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@ -171,7 +213,7 @@ class TestEntities(unittest.TestCase):
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def test_body_snatch_potion(self) -> None:
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"""
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Test some random stuff with body snatch potions.
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Tests some random stuff with body snatch potions.
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"""
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item = BodySnatchPotion()
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self.map.add_entity(item)
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@ -189,7 +231,7 @@ class TestEntities(unittest.TestCase):
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def test_players(self) -> None:
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"""
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Test some random stuff with players.
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Tests some random stuff with players.
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"""
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player = Player()
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self.map.add_entity(player)
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@ -12,6 +12,7 @@ from ..entities.items import Bomb, Heart, Sword, Explosion
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from ..entities.player import Player
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from ..enums import DisplayActions
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from ..game import Game, KeyValues, GameMode
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from ..interfaces import Map
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from ..menus import MainMenuValues
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from ..resources import ResourceManager
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from ..settings import Settings
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@ -21,17 +22,21 @@ from ..translations import gettext as _, Translator
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class TestGame(unittest.TestCase):
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def setUp(self) -> None:
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"""
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Setup game.
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Sets the game up.
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"""
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self.game = Game()
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self.game.new_game()
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self.game.map = Map.load(
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ResourceManager.get_asset_path("example_map.txt"))
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self.game.map.add_entity(self.game.player)
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self.game.player.move(self.game.map.start_y, self.game.map.start_x)
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self.game.logs.add_message("Hello World !")
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display = DisplayManager(None, self.game)
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self.game.display_actions = display.handle_display_action
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def test_load_game(self) -> None:
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"""
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Save a game and reload it.
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Saves a game and reloads it.
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"""
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bomb = Bomb()
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self.game.map.add_entity(bomb)
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@ -85,7 +90,7 @@ class TestGame(unittest.TestCase):
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def test_bootstrap_fail(self) -> None:
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"""
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Ensure that the test can't play the game,
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Ensures that the test can't play the game,
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because there is no associated shell.
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Yeah, that's only for coverage.
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"""
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@ -94,7 +99,7 @@ class TestGame(unittest.TestCase):
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def test_key_translation(self) -> None:
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"""
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Test key bindings.
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Tests key bindings.
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"""
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self.game.settings = Settings()
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@ -143,6 +148,9 @@ class TestGame(unittest.TestCase):
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_WAIT, self.game.settings),
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KeyValues.WAIT)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_LADDER, self.game.settings),
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KeyValues.LADDER)
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self.assertEqual(KeyValues.translate_key(' ', self.game.settings),
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KeyValues.SPACE)
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self.assertEqual(KeyValues.translate_key('plop', self.game.settings),
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@ -150,7 +158,7 @@ class TestGame(unittest.TestCase):
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def test_key_press(self) -> None:
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"""
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Press a key and see what is done.
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Presses a key and asserts what is done is correct.
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"""
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self.assertEqual(self.game.state, GameMode.MAINMENU)
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self.assertEqual(self.game.main_menu.validate(),
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@ -241,7 +249,7 @@ class TestGame(unittest.TestCase):
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def test_mouse_click(self) -> None:
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"""
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Simulate mouse clicks.
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Simulates mouse clicks.
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"""
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self.game.state = GameMode.MAINMENU
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@ -271,7 +279,7 @@ class TestGame(unittest.TestCase):
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def test_new_game(self) -> None:
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"""
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Ensure that the start button starts a new game.
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Ensures that the start button starts a new game.
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"""
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old_map = self.game.map
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old_player = self.game.player
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@ -294,7 +302,7 @@ class TestGame(unittest.TestCase):
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def test_settings_menu(self) -> None:
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"""
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Ensure that the settings menu is working properly.
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Ensures that the settings menu is working properly.
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"""
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self.game.settings = Settings()
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@ -333,7 +341,7 @@ class TestGame(unittest.TestCase):
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self.assertEqual(self.game.settings.KEY_LEFT_PRIMARY, 'a')
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# Navigate to "texture pack"
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for ignored in range(11):
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for ignored in range(12):
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self.game.handle_key_pressed(KeyValues.DOWN)
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# Change texture pack
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@ -380,7 +388,7 @@ class TestGame(unittest.TestCase):
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def test_dead_screen(self) -> None:
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"""
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Kill player and render dead screen.
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Kills the player and renders the dead message on the fake screen.
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"""
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self.game.state = GameMode.PLAY
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# Kill player
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@ -396,13 +404,14 @@ class TestGame(unittest.TestCase):
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def test_not_implemented(self) -> None:
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"""
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Check that some functions are not implemented, only for coverage.
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Checks that some functions are not implemented, only for coverage.
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"""
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self.assertRaises(NotImplementedError, Display.display, None)
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self.assertRaises(NotImplementedError, Display.update, None, self.game)
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def test_messages(self) -> None:
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"""
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Display error messages.
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Displays error messages.
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"""
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self.game.message = "I am an error"
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self.game.display_actions(DisplayActions.UPDATE)
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@ -412,7 +421,7 @@ class TestGame(unittest.TestCase):
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def test_inventory_menu(self) -> None:
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"""
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Open the inventory menu and interact with items.
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Opens the inventory menu and interacts with items.
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"""
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self.game.state = GameMode.PLAY
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# Open and close the inventory
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@ -473,7 +482,7 @@ class TestGame(unittest.TestCase):
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def test_talk_to_sunflowers(self) -> None:
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"""
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Interact with sunflowers
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Interacts with sunflowers.
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"""
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self.game.state = GameMode.PLAY
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@ -524,7 +533,7 @@ class TestGame(unittest.TestCase):
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def test_talk_to_merchant(self) -> None:
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"""
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Interact with merchants
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Interacts with merchants.
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"""
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self.game.state = GameMode.PLAY
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@ -546,18 +555,21 @@ class TestGame(unittest.TestCase):
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# Navigate in the menu
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.LEFT)
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self.assertFalse(self.game.is_in_store_menu)
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self.game.handle_key_pressed(KeyValues.RIGHT)
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self.assertTrue(self.game.is_in_store_menu)
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self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.store_menu.position, 1)
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self.game.player.hazel = 0x7ffff42ff
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# The second item is not a heart
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merchant.inventory[1] = Sword()
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merchant.inventory[1] = sword = Sword()
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# Buy the second item by clicking on it
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item = self.game.store_menu.validate()
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self.assertIn(item, merchant.inventory)
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self.game.display_actions(DisplayActions.MOUSE, 7, 25)
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertIn(item, self.game.player.inventory)
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self.assertNotIn(item, merchant.inventory)
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@ -579,9 +591,71 @@ class TestGame(unittest.TestCase):
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertNotIn(item, self.game.player.inventory)
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self.assertIn(item, merchant.inventory)
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self.assertEqual(self.game.message, _("You do not have enough money"))
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self.assertEqual(self.game.message,
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_("The buyer does not have enough money"))
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self.game.handle_key_pressed(KeyValues.ENTER)
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# Sell an item
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self.game.inventory_menu.position = len(self.game.player.inventory) - 1
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self.game.handle_key_pressed(KeyValues.LEFT)
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self.assertFalse(self.game.is_in_store_menu)
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self.assertIn(sword, self.game.player.inventory)
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self.assertEqual(self.game.inventory_menu.validate(), sword)
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old_player_money, old_merchant_money = self.game.player.hazel,\
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merchant.hazel
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertNotIn(sword, self.game.player.inventory)
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self.assertIn(sword, merchant.inventory)
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self.assertEqual(self.game.player.hazel, old_player_money + sword.price)
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self.assertEqual(merchant.hazel, old_merchant_money - sword.price)
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# Exit the menu
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self.game.handle_key_pressed(KeyValues.SPACE)
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self.assertEqual(self.game.state, GameMode.PLAY)
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def test_ladders(self) -> None:
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"""
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Ensure that the player can climb on ladders.
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"""
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self.game.state = GameMode.PLAY
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self.assertEqual(self.game.player.map.floor, 0)
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self.game.handle_key_pressed(KeyValues.LADDER)
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self.assertEqual(self.game.player.map.floor, 0)
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# Move nowhere
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self.game.player.move(10, 10)
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self.game.handle_key_pressed(KeyValues.LADDER)
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self.assertEqual(self.game.player.map.floor, 0)
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# Move down
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self.game.player.move(3, 40) # Move on a ladder
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self.game.handle_key_pressed(KeyValues.LADDER)
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self.assertEqual(self.game.map_index, 1)
|
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self.assertEqual(self.game.player.map.floor, 1)
|
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self.assertEqual(self.game.player.y, 1)
|
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self.assertEqual(self.game.player.x, 17)
|
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self.game.display_actions(DisplayActions.UPDATE)
|
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|
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# Move up
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self.game.handle_key_pressed(KeyValues.LADDER)
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self.assertEqual(self.game.player.map.floor, 0)
|
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self.assertEqual(self.game.player.y, 3)
|
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self.assertEqual(self.game.player.x, 40)
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self.game.display_actions(DisplayActions.UPDATE)
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|
||||
def test_credits(self) -> None:
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"""
|
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Load credits menu.
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"""
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||||
self.game.state = GameMode.MAINMENU
|
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|
||||
self.game.display_actions(DisplayActions.MOUSE, 41, 41)
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||||
self.assertEqual(self.game.state, GameMode.CREDITS)
|
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self.game.display_actions(DisplayActions.MOUSE, 21, 21)
|
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self.game.display_actions(DisplayActions.REFRESH)
|
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|
||||
self.game.state = GameMode.CREDITS
|
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self.game.handle_key_pressed(KeyValues.ENTER)
|
||||
|
||||
self.assertEqual(self.game.state, GameMode.MAINMENU)
|
||||
|
@ -11,7 +11,7 @@ from squirrelbattle.resources import ResourceManager
|
||||
class TestInterfaces(unittest.TestCase):
|
||||
def test_map(self) -> None:
|
||||
"""
|
||||
Create a map and check that it is well parsed.
|
||||
Creates a map and checks that it is well parsed.
|
||||
"""
|
||||
m = Map.load_from_string("0 0\n.#\n#.\n")
|
||||
self.assertEqual(m.width, 2)
|
||||
@ -20,7 +20,7 @@ class TestInterfaces(unittest.TestCase):
|
||||
|
||||
def test_load_map(self) -> None:
|
||||
"""
|
||||
Try to load a map from a file.
|
||||
Tries to load a map from a file.
|
||||
"""
|
||||
m = Map.load(ResourceManager.get_asset_path("example_map.txt"))
|
||||
self.assertEqual(m.width, 52)
|
||||
@ -28,7 +28,7 @@ class TestInterfaces(unittest.TestCase):
|
||||
|
||||
def test_tiles(self) -> None:
|
||||
"""
|
||||
Test some things about tiles.
|
||||
Tests some things about tiles.
|
||||
"""
|
||||
self.assertFalse(Tile.FLOOR.is_wall())
|
||||
self.assertTrue(Tile.WALL.is_wall())
|
||||
|
@ -12,8 +12,8 @@ class FakePad:
|
||||
def addstr(self, y: int, x: int, message: str, color: int = 0) -> None:
|
||||
pass
|
||||
|
||||
def refresh(self, pminrow: int, pmincol: int, sminrow: int,
|
||||
smincol: int, smaxrow: int, smaxcol: int) -> None:
|
||||
def noutrefresh(self, pminrow: int, pmincol: int, sminrow: int,
|
||||
smincol: int, smaxrow: int, smaxcol: int) -> None:
|
||||
pass
|
||||
|
||||
def erase(self) -> None:
|
||||
@ -24,3 +24,6 @@ class FakePad:
|
||||
|
||||
def getmaxyx(self) -> Tuple[int, int]:
|
||||
return 42, 42
|
||||
|
||||
def inch(self, y: int, x: int) -> str:
|
||||
return "i"
|
||||
|
@ -13,7 +13,7 @@ class TestSettings(unittest.TestCase):
|
||||
|
||||
def test_settings(self) -> None:
|
||||
"""
|
||||
Ensure that settings are well loaded.
|
||||
Ensures that settings are well loaded.
|
||||
"""
|
||||
settings = Settings()
|
||||
self.assertEqual(settings.KEY_UP_PRIMARY, 'z')
|
||||
|
@ -11,7 +11,7 @@ class TestTranslations(unittest.TestCase):
|
||||
|
||||
def test_main_menu_translation(self) -> None:
|
||||
"""
|
||||
Ensure that the main menu is translated.
|
||||
Ensures that the main menu is translated.
|
||||
"""
|
||||
self.assertEqual(_("New game"), "Nouvelle partie")
|
||||
self.assertEqual(_("Resume"), "Continuer")
|
||||
@ -22,7 +22,7 @@ class TestTranslations(unittest.TestCase):
|
||||
|
||||
def test_settings_menu_translation(self) -> None:
|
||||
"""
|
||||
Ensure that the settings menu is translated.
|
||||
Ensures that the settings menu is translated.
|
||||
"""
|
||||
self.assertEqual(_("Main key to move up"),
|
||||
"Touche principale pour aller vers le haut")
|
||||
@ -53,6 +53,8 @@ class TestTranslations(unittest.TestCase):
|
||||
self.assertEqual(_("Key used to talk to a friendly entity"),
|
||||
"Touche pour parler à une entité pacifique")
|
||||
self.assertEqual(_("Key used to wait"), "Touche pour attendre")
|
||||
self.assertEqual(_("Key used to use ladders"),
|
||||
"Touche pour utiliser les échelles")
|
||||
self.assertEqual(_("Texture pack"), "Pack de textures")
|
||||
self.assertEqual(_("Language"), "Langue")
|
||||
|
||||
|
Reference in New Issue
Block a user