Fix fg/bg custom colors
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@ -26,13 +26,11 @@ class MapDisplay(Display):
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for i in range(len(self.map.tiles[j])):
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if not self.map.seen_tiles[j][i]:
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continue
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color = self.pack.tile_fg_visible_color if \
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self.map.visibility[j][i] else self.pack.tile_fg_color
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fg, bg = self.map.tiles[j][i].visible_color(self.pack) if \
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self.map.visibility[j][i] else \
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self.map.tiles[j][i].hidden_color(self.pack)
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self.addstr(self.pad, j, self.pack.tile_width * i,
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self.map.tiles[j][i].char(self.pack),
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color, self.pack.tile_bg_color)
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# self.addstr(self.pad, 0, 0, self.map.draw_string(self.pack),
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# self.pack.tile_fg_color, self.pack.tile_bg_color)
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self.map.tiles[j][i].char(self.pack), fg, bg)
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for e in self.map.entities:
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if self.map.visibility[e.y][e.x]:
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self.addstr(self.pad, e.y, self.pack.tile_width * e.x,
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@ -99,7 +99,8 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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EMPTY=' ',
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EXPLOSION='💥',
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FLOOR='██',
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LADDER=('🪜', curses.COLOR_WHITE, curses.COLOR_WHITE),
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LADDER=('🪜', curses.COLOR_WHITE, (1000, 1000, 1000),
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curses.COLOR_WHITE, (1000, 1000, 1000)),
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HAZELNUT='🌰',
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HEART='💜',
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HEDGEHOG='🦔',
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