Linting
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		@@ -140,7 +140,7 @@ class StoreInventoryDisplay(MenuDisplay):
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            rep = self.pack[item.name.upper()]
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					            rep = self.pack[item.name.upper()]
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            selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
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					            selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
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            self.addstr(self.pad, 2 + i, 0, selection
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					            self.addstr(self.pad, 2 + i, 0, selection
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                        + " " + item.translated_name.capitalize()\
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					                        + " " + item.translated_name.capitalize()
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                        + ": " + str(item.price) + " Hazels")
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					                        + ": " + str(item.price) + " Hazels")
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    @property
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					    @property
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@@ -2,7 +2,7 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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					# SPDX-License-Identifier: GPL-3.0-or-later
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from random import choice, randint
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					from random import choice, randint
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from typing import Optional, Any
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					from typing import Optional
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from .player import Player
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					from .player import Player
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from ..interfaces import Entity, FightingEntity, Map, InventoryHolder
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					from ..interfaces import Entity, FightingEntity, Map, InventoryHolder
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