Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19.
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@ -30,6 +30,7 @@ class TexturePack:
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TEDDY_BEAR: str
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TIGER: str
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WALL: str
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EAGLE: str
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ASCII_PACK: "TexturePack"
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SQUIRREL_PACK: "TexturePack"
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@ -76,6 +77,7 @@ TexturePack.ASCII_PACK = TexturePack(
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TEDDY_BEAR='8',
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TIGER='n',
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WALL='#',
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EAGLE='µ',
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)
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TexturePack.SQUIRREL_PACK = TexturePack(
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@ -103,4 +105,5 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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TEDDY_BEAR='🧸',
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TIGER='🐅',
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WALL='🧱',
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EAGLE='🦅',
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)
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