Critical hit chance is now displayed along with the other stats.
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		@@ -25,10 +25,11 @@ class StatsDisplay(Display):
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                    self.player.max_xp, self.player.health,
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                    self.player.maxhealth)
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        self.addstr(self.pad, 0, 0, string2)
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        string3 = "STR {}\nINT {}\nCHR {}\nDEX {}\nCON {}"\
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        string3 = "STR {}\nINT {}\nCHR {}\nDEX {}\nCON {}\nCRI {}%"\
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            .format(self.player.strength,
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                    self.player.intelligence, self.player.charisma,
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                    self.player.dexterity, self.player.constitution)
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                    self.player.dexterity, self.player.constitution,\
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                    self.player.critical)
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        self.addstr(self.pad, 3, 0, string3)
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        inventory_str = _("Inventory:") + " "
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@@ -44,22 +45,22 @@ class StatsDisplay(Display):
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            if count > 1:
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                inventory_str += f"x{count} "
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            printed_items.append(item)
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        self.addstr(self.pad, 8, 0, inventory_str)
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        self.addstr(self.pad, 9, 0, inventory_str)
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        if self.player.equipped_item:
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            self.addstr(self.pad, 9, 0,
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            self.addstr(self.pad, 10, 0,
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                        _("Equipped item:") + " "
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                        f"{self.pack[self.player.equipped_item.name.upper()]}")
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        if self.player.equipped_armor:
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            self.addstr(self.pad, 10, 0,
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            self.addstr(self.pad, 11, 0,
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                        _("Equipped armor:") + " "
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                        f"{self.pack[self.player.equipped_armor.name.upper()]}")
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        self.addstr(self.pad, 11, 0, f"{self.pack.HAZELNUT} "
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        self.addstr(self.pad, 12, 0, f"{self.pack.HAZELNUT} "
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                                     f"x{self.player.hazel}")
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        if self.player.dead:
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            self.addstr(self.pad, 13, 0, _("YOU ARE DEAD"), curses.COLOR_RED,
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            self.addstr(self.pad, 14, 0, _("YOU ARE DEAD"), curses.COLOR_RED,
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                        bold=True, blink=True, standout=True)
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    def display(self) -> None:
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