We can open an empty inventory!

This commit is contained in:
Yohann D'ANELLO
2020-12-04 14:41:59 +01:00
parent 268e2d0dd2
commit 39af791012
12 changed files with 99 additions and 67 deletions

View File

@ -6,8 +6,8 @@ from squirrelbattle.display.display import VerticalSplit, HorizontalSplit
from squirrelbattle.display.mapdisplay import MapDisplay
from squirrelbattle.display.messagedisplay import MessageDisplay
from squirrelbattle.display.statsdisplay import StatsDisplay
from squirrelbattle.display.menudisplay import SettingsMenuDisplay, \
MainMenuDisplay
from squirrelbattle.display.menudisplay import MainMenuDisplay, \
InventoryDisplay, SettingsMenuDisplay
from squirrelbattle.display.logsdisplay import LogsDisplay
from squirrelbattle.display.texturepack import TexturePack
from typing import Any
@ -23,10 +23,11 @@ class DisplayManager:
pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
self.mapdisplay = MapDisplay(screen, pack)
self.statsdisplay = StatsDisplay(screen, pack)
self.logsdisplay = LogsDisplay(screen, pack)
self.inventorydisplay = InventoryDisplay(screen, pack)
self.mainmenudisplay = MainMenuDisplay(self.game.main_menu,
screen, pack)
self.settingsmenudisplay = SettingsMenuDisplay(screen, pack)
self.logsdisplay = LogsDisplay(screen, pack)
self.messagedisplay = MessageDisplay(screen=screen, pack=None)
self.hbar = HorizontalSplit(screen, pack)
self.vbar = VerticalSplit(screen, pack)
@ -46,6 +47,7 @@ class DisplayManager:
d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
self.mapdisplay.update_map(self.game.map)
self.statsdisplay.update_player(self.game.player)
self.inventorydisplay.update_menu(self.game.inventory_menu)
self.settingsmenudisplay.update_menu(self.game.settings_menu)
self.logsdisplay.update_logs(self.game.logs)
self.messagedisplay.update_message(self.game.message)
@ -64,10 +66,12 @@ class DisplayManager:
self.rows // 5 - 1, self.cols * 4 // 5)
self.hbar.refresh(self.rows * 4 // 5, 0, 1, self.cols * 4 // 5)
self.vbar.refresh(0, self.cols * 4 // 5, self.rows, 1)
if self.game.state == GameMode.MAINMENU:
elif self.game.state == GameMode.INVENTORY:
self.inventorydisplay.refresh(0, 0, self.rows, self.cols)
elif self.game.state == GameMode.MAINMENU:
self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
if self.game.state == GameMode.SETTINGS:
self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols - 1)
elif self.game.state == GameMode.SETTINGS:
self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols)
if self.game.message:
height, width = 0, 0

View File

@ -100,3 +100,8 @@ class MainMenuDisplay(Display):
self.menudisplay.refresh(
menuy, menux, min(self.menudisplay.preferred_height,
self.height - menuy), menuwidth)
class InventoryDisplay(MenuDisplay):
def update_pad(self) -> None:
pass