Basic item and monster interface
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								dungeonbattle/entities/items.py
									
									
									
									
									
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								dungeonbattle/entities/items.py
									
									
									
									
									
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from ..interfaces import Entity
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class Item(Entity):
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    held:bool
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    def __init__(self, *args, **kwargs):
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        super().__init__(self, *args, **kwargs)
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        self.held = False
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    def drop(self, x:int, y:int):
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        self.held = False
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        self.move(x, y)
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    def hold(self):
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        self.held = True
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@@ -1,5 +1,9 @@
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from ..interfaces import FightingEntity
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class Squirrel(FightingEntity):
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class Monster(FightingEntity):
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    def behaviour(self, map):
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        pass
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class Squirrel(Monster):
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    maxhealth = 10
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    strength = 3
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