Merge branch 'equipment' into doc
This commit is contained in:
@ -23,15 +23,16 @@ class StatsDisplay(Display):
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self.player = game.player
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def update_pad(self) -> None:
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string2 = "Player -- LVL {}\nEXP {}/{}\nHP {}/{}"\
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string2 = _("player").capitalize() + " -- LVL {}\nEXP {}/{}\nHP {}/{}"\
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.format(self.player.level, self.player.current_xp,
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self.player.max_xp, self.player.health,
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self.player.maxhealth)
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self.addstr(self.pad, 0, 0, string2)
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string3 = "STR {}\nINT {}\nCHR {}\nDEX {}\nCON {}"\
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string3 = "STR {}\nINT {}\nCHR {}\nDEX {}\nCON {}\nCRI {}%"\
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.format(self.player.strength,
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self.player.intelligence, self.player.charisma,
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self.player.dexterity, self.player.constitution)
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self.player.dexterity, self.player.constitution,\
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self.player.critical)
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self.addstr(self.pad, 3, 0, string3)
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inventory_str = _("Inventory:") + " "
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@ -47,13 +48,30 @@ class StatsDisplay(Display):
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if count > 1:
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inventory_str += f"x{count} "
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printed_items.append(item)
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self.addstr(self.pad, 8, 0, inventory_str)
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self.addstr(self.pad, 9, 0, inventory_str)
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self.addstr(self.pad, 9, 0, f"{self.pack.HAZELNUT} "
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f"x{self.player.hazel}")
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if self.player.equipped_main:
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self.addstr(self.pad, 10, 0,
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_("Equipped main:") + " "
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f"{self.pack[self.player.equipped_main.name.upper()]}")
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if self.player.equipped_secondary:
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self.addstr(self.pad, 11, 0,
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_("Equipped secondary:") + " "
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f"{self.pack[self.player.equipped_secondary.name.upper()]}")
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if self.player.equipped_armor:
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self.addstr(self.pad, 12, 0,
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_("Equipped chestplate:") + " "
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f"{self.pack[self.player.equipped_armor.name.upper()]}")
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if self.player.equipped_helmet:
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self.addstr(self.pad, 13, 0,
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_("Equipped helmet:") + " "
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f"{self.pack[self.player.equipped_helmet.name.upper()]}")
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self.addstr(self.pad, 14, 0, f"{self.pack.HAZELNUT} "
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f"x{self.player.hazel}")
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if self.player.dead:
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self.addstr(self.pad, 11, 0, _("YOU ARE DEAD"), curses.COLOR_RED,
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self.addstr(self.pad, 15, 0, _("YOU ARE DEAD"), curses.COLOR_RED,
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bold=True, blink=True, standout=True)
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def display(self) -> None:
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@ -34,6 +34,12 @@ class TexturePack:
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TIGER: str
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TRUMPET: str
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WALL: str
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EAGLE: str
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SHIELD: str
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CHESTPLATE: str
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HELMET: str
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RING_OF_MORE_EXPERIENCE: str
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RING_OF_CRITICAL_DAMAGE: str
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ASCII_PACK: "TexturePack"
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SQUIRREL_PACK: "TexturePack"
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@ -64,7 +70,7 @@ TexturePack.ASCII_PACK = TexturePack(
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entity_bg_color=curses.COLOR_BLACK,
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BODY_SNATCH_POTION='S',
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BOMB='o',
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BOMB='ç',
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EMPTY=' ',
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EXPLOSION='%',
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FLOOR='.',
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@ -74,12 +80,18 @@ TexturePack.ASCII_PACK = TexturePack(
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MERCHANT='M',
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PLAYER='@',
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RABBIT='Y',
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SHIELD='D',
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SUNFLOWER='I',
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SWORD='\u2020',
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TEDDY_BEAR='8',
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TIGER='n',
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TRUMPET='/',
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WALL='#',
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EAGLE='µ',
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CHESTPLATE='(',
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HELMET='0',
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RING_OF_MORE_EXPERIENCE='o',
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RING_OF_CRITICAL_DAMAGE='o',
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)
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TexturePack.SQUIRREL_PACK = TexturePack(
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@ -101,10 +113,16 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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PLAYER='🐿️ ️',
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MERCHANT='🦜',
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RABBIT='🐇',
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SHIELD='🛡️ ',
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SUNFLOWER='🌻',
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SWORD='🗡️ ',
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TEDDY_BEAR='🧸',
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TIGER='🐅',
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TRUMPET='🎺',
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WALL='🧱',
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EAGLE='🦅',
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CHESTPLATE='🦺',
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HELMET='⛑️',
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RING_OF_MORE_EXPERIENCE='💍',
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RING_OF_CRITICAL_DAMAGE='💍',
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)
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