Move the camera with the player
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		@@ -13,6 +13,14 @@ class Player(FightingEntity):
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    current_xp: int = 0
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    max_xp: int = 10
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    def move(self, y: int, x: int) -> None:
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        """
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        When the player moves, move the camera of the map.
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        """
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        super().move(y, x)
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        self.map.currenty = y
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        self.map.currentx = x
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    def move_up(self) -> bool:
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        return self.check_move(self.y - 1, self.x, True)
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@@ -50,8 +50,8 @@ class Game:
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        self.map.currenty = 1
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        self.map.currentx = 6
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        self.player = Player()
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        self.player.move(1, 6)
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        self.map.add_entity(self.player)
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        self.player.move(1, 6)
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        self.map.spawn_random_entities(randint(1, 5))
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    @staticmethod
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