Test logs
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		@@ -42,9 +42,11 @@ class TestEntities(unittest.TestCase):
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        self.assertEqual(entity.maxhealth, entity.health)
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        self.assertEqual(entity.strength, 2)
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        for _ in range(9):
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            self.assertIsNone(entity.hit(entity))
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            self.assertEqual(entity.hit(entity),
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                             "beaver hits beaver. beaver takes 2 damage.")
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            self.assertFalse(entity.dead)
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        self.assertIsNone(entity.hit(entity))
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        self.assertEqual(entity.hit(entity), "beaver hits beaver. "
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                         + "beaver takes 2 damage. beaver dies.")
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        self.assertTrue(entity.dead)
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        entity = Rabbit()
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@@ -64,6 +66,9 @@ class TestEntities(unittest.TestCase):
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        self.map.tick()
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        self.assertTrue(entity.y == 2 and entity.x == 6)
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        self.assertEqual(old_health - entity.strength, self.player.health)
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        self.assertEqual(self.map.logs.messages[-1],
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                         f"{entity.name} hits {self.player.name}. \
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{self.player.name} takes {entity.strength} damage.")
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        # Fight the rabbit
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        old_health = entity.health
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@@ -256,6 +256,18 @@ class TestGame(unittest.TestCase):
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        self.game.handle_key_pressed(KeyValues.ENTER)
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        self.assertEqual(self.game.state, GameMode.MAINMENU)
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    def test_logs(self) -> None:
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        """
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        Tests the use of logs
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        """
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        self.game.logs.add_message("Hello World !")
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        self.assertEqual(self.game.logs.messages, ["Hello World !"])
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        self.game.logs.add_messages(["Hello", "World"])
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        self.assertEqual(self.game.logs.messages, ["Hello World !",
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                                                   "Hello", "World"])
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        self.game.logs.clear()
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        self.assertEqual(self.game.logs.messages, [])
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    def test_dead_screen(self) -> None:
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        """
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        Kill player and render dead screen.
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