Display comments on settings menu
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		@@ -56,8 +56,15 @@ class SettingsMenu(Menu):
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    waiting_for_key: bool = False
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					    waiting_for_key: bool = False
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    def update_values(self, settings: Settings) -> None:
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					    def update_values(self, settings: Settings) -> None:
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        s = settings.dumps_to_string()
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					        self.values = []
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        self.values = s[6:-2].replace("\"", "").split(",\n    ")
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					        for i, key in enumerate(settings.settings_keys):
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					            s = settings.get_comment(key)
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					            s += " : "
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					            if self.waiting_for_key and i == self.position:
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					                s += "?        "
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					            else:
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					                s += getattr(settings, key).replace("\n", "\\n")
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					            self.values.append(s)
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    def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str,
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					    def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str,
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                           game: Any) -> None:
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					                           game: Any) -> None:
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@@ -72,15 +79,16 @@ class SettingsMenu(Menu):
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            if key == KeyValues.UP:
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					            if key == KeyValues.UP:
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                self.go_up()
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					                self.go_up()
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            if key == KeyValues.ENTER:
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					            if key == KeyValues.ENTER:
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                option = self.validate().split(": ")[0]
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					                option = list(game.settings.settings_keys)[self.position]
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                if option != "TEXTURE_PACK":
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					                if option != "TEXTURE_PACK":
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                    self.waiting_for_key = True
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					                    self.waiting_for_key = True
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					                    self.update_values(game.settings)
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        else:
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					        else:
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            option = self.validate().split(": ")[0]
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					            option = list(game.settings.settings_keys)[self.position]
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            setattr(game.settings, option, raw_key)
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					            setattr(game.settings, option, raw_key)
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            game.settings.write_settings()
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					            game.settings.write_settings()
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            self.update_values(game.settings)
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            self.waiting_for_key = False
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					            self.waiting_for_key = False
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					            self.update_values(game.settings)
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class ArbitraryMenu(Menu):
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					class ArbitraryMenu(Menu):
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