Fix broken game test
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		@@ -28,7 +28,7 @@ class TestEntities(unittest.TestCase):
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        Test some random stuff with fighting entities.
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        """
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        entity = Hedgehog()
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        self.assertIsNone(entity.act(self.map))
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        self.map.add_entity(entity)
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        self.assertEqual(entity.maxhealth, 10)
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        self.assertEqual(entity.maxhealth, entity.health)
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        self.assertEqual(entity.strength, 3)
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@@ -41,6 +41,12 @@ class TestEntities(unittest.TestCase):
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        self.assertIsNone(entity.hit(entity))
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        self.assertTrue(entity.dead)
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        entity = Hedgehog()
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        self.map.add_entity(entity)
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        entity.move(2, 6)
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        self.map.tick()
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        self.assertFalse(entity.y == 2 and entity.x == 6)
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    def test_items(self) -> None:
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        """
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        Test some random stuff with items.
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@@ -4,6 +4,7 @@ import unittest
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from dungeonbattle.bootstrap import Bootstrap
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from dungeonbattle.display.display import Display
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from dungeonbattle.display.display_manager import DisplayManager
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from dungeonbattle.entities.player import Player
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from dungeonbattle.game import Game, KeyValues, GameMode
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from dungeonbattle.menus import MainMenuValues
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@@ -90,6 +91,11 @@ class TestGame(unittest.TestCase):
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        self.game.handle_key_pressed(KeyValues.ENTER)
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        self.assertEqual(self.game.state, GameMode.PLAY)
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        # Kill entities
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        for entity in self.game.map.entities.copy():
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            if not isinstance(entity, Player):
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                self.game.map.remove_entity(entity)
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        y, x = self.game.player.y, self.game.player.x
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        self.game.handle_key_pressed(KeyValues.DOWN)
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        new_y, new_x = self.game.player.y, self.game.player.x
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