Key handler does not depend on curses's screen anymore
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@@ -53,30 +53,34 @@ class MainMenu(Menu):
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class SettingsMenu(Menu):
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def __init__(self):
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super().__init__()
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waiting_for_key: bool = False
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def update_values(self, settings: Settings) -> None:
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s = settings.dumps_to_string()
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self.values = s[6:-2].replace("\"", "").split(",\n ")
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def handle_key_pressed(self, key: KeyValues, settings: Settings) -> None:
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def handle_key_pressed(self, key: KeyValues, raw_key: str, game: Any) \
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-> None:
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"""
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For now, in the settings mode, we can only go backwards.
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"""
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if key == KeyValues.SPACE:
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self.state = GameMode.MAINMENU
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if key == KeyValues.DOWN:
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self.go_down()
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if key == KeyValues.UP:
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self.go_up()
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if key == KeyValues.ENTER:
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if not self.waiting_for_key:
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if key == KeyValues.SPACE:
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game.state = GameMode.MAINMENU
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if key == KeyValues.DOWN:
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self.go_down()
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if key == KeyValues.UP:
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self.go_up()
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if key == KeyValues.ENTER:
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option = self.validate().split(": ")[0]
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if option != "TEXTURE_PACK":
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self.waiting_for_key = True
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else:
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option = self.validate().split(": ")[0]
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if option != "TEXTURE_PACK":
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newkey = screen.getkey()
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self.settings.__setattr__(option, newkey)
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self.settings.write_settings()
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self.settings_menu.update_values(self.settings)
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setattr(game.settings, option, raw_key)
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game.settings.write_settings()
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self.update_values(game.settings)
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self.waiting_for_key = False
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class ArbitraryMenu(Menu):
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