Key handler does not depend on curses's screen anymore

This commit is contained in:
Yohann D'ANELLO
2020-11-11 22:36:42 +01:00
parent 748561e87d
commit 0c17e74d6a
5 changed files with 68 additions and 45 deletions

View File

@@ -53,30 +53,34 @@ class MainMenu(Menu):
class SettingsMenu(Menu):
def __init__(self):
super().__init__()
waiting_for_key: bool = False
def update_values(self, settings: Settings) -> None:
s = settings.dumps_to_string()
self.values = s[6:-2].replace("\"", "").split(",\n ")
def handle_key_pressed(self, key: KeyValues, settings: Settings) -> None:
def handle_key_pressed(self, key: KeyValues, raw_key: str, game: Any) \
-> None:
"""
For now, in the settings mode, we can only go backwards.
"""
if key == KeyValues.SPACE:
self.state = GameMode.MAINMENU
if key == KeyValues.DOWN:
self.go_down()
if key == KeyValues.UP:
self.go_up()
if key == KeyValues.ENTER:
if not self.waiting_for_key:
if key == KeyValues.SPACE:
game.state = GameMode.MAINMENU
if key == KeyValues.DOWN:
self.go_down()
if key == KeyValues.UP:
self.go_up()
if key == KeyValues.ENTER:
option = self.validate().split(": ")[0]
if option != "TEXTURE_PACK":
self.waiting_for_key = True
else:
option = self.validate().split(": ")[0]
if option != "TEXTURE_PACK":
newkey = screen.getkey()
self.settings.__setattr__(option, newkey)
self.settings.write_settings()
self.settings_menu.update_values(self.settings)
setattr(game.settings, option, raw_key)
game.settings.write_settings()
self.update_values(game.settings)
self.waiting_for_key = False
class ArbitraryMenu(Menu):